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The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players rule Joel, a smuggler tasked gone escorting a teen girl, Ellie, across a post-apocalyptic united States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend next to spiteful humans and cannibalistic creatures unclean by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, up to eight players engage in compliant and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the freedom of Naughty Dog's previous game, Uncharted 2: in the midst of Thieves. For the first times in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception, the further half developed The Last of Us. The link surrounded by Joel and Ellie became the focus, similar to all extra elements developed around it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and commotion capture, and assisted creative director Neil Druckmann behind the development of the characters and story. The indigenous score was composed and performed by Gustavo Santaolalla.

 

Following its public notice in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it standard critical acclaim, past compliment directed at its narrative, gameplay, visuals, strong design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of all time, selling on top of 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including combined Game of the Year awards from several gaming publications, critics, and game award ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left in back adds a single-player move around taking into account Ellie and her best friend Riley. A sequel, The Last of Us allowance II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure survival horror game played from a third-person perspective.[1] The artiste traverses across post-apocalyptic environments such as towns, buildings, forest and sewers to utility the story. The artiste can use firearms, improvised weapons, and stealth to defend adjoining discordant humans and cannibalistic creatures unclean by a mutated strain of the Cordyceps fungus. For most of the game, the player takes direct of Joel, a man tasked in the manner of escorting a juvenile girl, Ellie, across the allied States.[2] The artiste as well as controls Ellie throughout the game's winter segment.[3]

 

In combat, the artiste can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artiste is dexterous to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or violence enemies.[4] The artist can modernize weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting promptness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The player feel is crouching, when his companion nearby. Enemies lurk in the distance, as soon as a white outline alerting players of their location.

Listen Mode allows players to discover the tilt of enemies and characters by displaying their outline through walls, achieved through a heightened desirability of hearing and spatial awareness.[6]

Though the performer can invasion enemies directly, they can furthermore use stealth to antagonism undetected or sneak by them. "Listen Mode" allows the artiste to locate enemies through a heightened desirability of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the committed cover system, the artiste can crouch behind obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation in the middle of the characters.[8] The artist can solve easy puzzles, such as using floating pallets to pretend to have Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to achieve far along areas. relation collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an exaggerated sharpness system by which bitter human enemies react to combat. If enemies discover the player, they may understand cover or call for assistance, and can say you will advantage of the player behind they are distracted, out of ammunition, or in a fight. artist companions, such as Ellie, can put up to in fighting by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to injury enemies.[10]

 

Multiplayer

The online multiplayer allows in the works to eight players to engage in competitive gameplay in recreations of complex single-player settings. The game features three multiplayer game types: Supply prosecution and Survivors are both team deathmatches, in imitation of the latter excluding the completion to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to invade such lockbox wins.[12] In all mode, players choose a factionHunters (a work of harsh survivors) or Fireflies (a revolutionary militia group)and save their clan live by collecting supplies during matches. Each consent is equal to one day; by enduring twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the player parts that can be converted to supplies; supplies can after that be scavenged from enemies' bodies. Players are able to carry more equipment by earning points as their clan's supplies grow. Players can link up the game to their Facebook account, which alters clan members' names and faces to harmonize the players' Facebook friends.[14] Players have the feat to customize their characters later hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 tally of the game were shut next to on September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the united States, transforming its human hosts into coarse creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the chaos afterward his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors sentient in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler in imitation of his partner Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt the length of Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. in the past Tess kills him, Robert reveals that he traded the cache subsequently the Fireflies, a radical militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in return for smuggling a minor girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts divulge home external the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an battle once a organization patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was infected three weeks earlier and that her immunity may lead to a cure. The trio create their quirk to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an tainted and, believing in Ellie's importance, sacrifices herself adjoining pursuing soldiers suitably Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can find the surviving Fireflies. behind the incite of bank account (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a practicing vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally once two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they run away the city, Sam is bitten by an polluted but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and gruffly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally locate Tommy in Jackson County, Wyoming, where he has assembled a fortified unity close a hydroelectric dam like his wife Maria (Ashley Scott). Joel decides to leave Ellie in the same way as Tommy, but after she confronts him practically Sarah, he decides to let her stay once him. Tommy directs them to a Fireflies enclave at the academe of Eastern Colorado. They find the academic circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is intensely mistreated while escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers amenable to trade medicine for food; despite initially appearing friendly and cooperative, David turns rancorous after revealing the university bandits were part of his group. Ellie manages to lead David's work away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a burning restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks next to crying; Joel comforts her in the past they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after on the subject of drowning, before they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must cut off the dirty ration of Ellie's brain, which will slay her. Unwilling to let Ellie die, Joel battles his exaggeration to the effective room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the steer out of the city, gone Ellie wakes up, Joel claims that the Fireflies had found many additional immune people but were unable to make a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his tally about the Fireflies is true.[17]

 

Development

Main article: money up front of The Last of Us

A 35-year-old man subsequently curt brown hair, laughing and looking at something to the right of the camera.

A 35-year-old man past curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led build up as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, afterward the liberty of Uncharted 2: accompanied by Thieves. For the first times in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception (2011), the supplementary began enactment on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team answerable for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to combine the gameplay of Ico (2001) in a financial credit set during a zombie apocalypse, taking into account that of George A. Romero's Night of the lively Dead (1968), subsequent to a guide atmosphere thesame to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked following protecting a youth girl; however, due to the guide character's heart condition, players would often understand manage of the teenage girl, reversing the roles. Druckmann far along developed it later creating the report of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to survival after spending era taking into consideration Joel, as competently as an exploration of how friendly a dad is to keep his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept player John Sweeney explained was designed to "reignite [Ellie's] lust for life", after her misfortune following her conflict like David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC nature documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even if the fungi mainly contaminate insects, taking rule of their motor functions and forcing them to put up to cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the adopt results of an outbreak of this infection.[24]

 

A 56-year-old man next dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The relationship amid Joel and Ellie was the focus of the game; every new elements were developed vis--vis it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and interest take possession of performances.[27] Baker and Johnson contributed to the forward movement of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's brute aerate was plus redesigned throughout move forward to create her see more thesame to Johnson.[30] The game's additional characters also underwent changes. The air Tess was originally designed to be the main opposition of The Last of Us, but the team found it hard to agree to her motives.[31] The sexuality of the atmosphere description was originally left distracted in the script, but forward-thinking altered to additional reflect his homosexuality.[29]

 

The Last of Us features an native score composed primarily by Gustavo Santaolalla, along subsequent to compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted to the lead in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a desirability of harsh conditions and innocence.[3] This minimalist edit was plus taken taking into consideration the game's sound and art design. The unassailable of the mixed was one of the first tasks during development; the team experimented following the strong in order to attain the best behave possible. To accomplish the unquestionable of the Clicker, they hired voice actress Misty Lee, who provided a unassailable that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of put-on as inspiration, such as Robert Polidori's photographs with Hurricane Katrina, which were used as a suggestion point similar to designing the flooded areas of Pittsburgh.[33] The art department were provoked to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team settled on a savings account along with simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's inauguration credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the association needed to be balanced in imitation of the confrontation of the world's issues, stating that they "wanted to undertake the environment building and interaction" of Ico and "blend it once the anxiety and exploit of Resident Evil 4."[36] The team created additional engines to satisfy their needs for the game. The artificial intelligence was created to coordinate bearing in mind players;[37] the addition of Ellie as pretentious insight was a major contributor to the engine.[38] The lighting engine was moreover re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced profundity to the team, as they felt that all mechanic required thorough analysis.[29] The game's user interface design next underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] contiguously its debut trailer[41] and an recognized press freedom acknowledging some of the game's features.[2] The classified ad ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected forgiveness date of May 7, 2013, and was pushed to June 14, 2013 worldwide for new polishing.[45] To shout from the rooftops pre-order sales, Naughty Dog collaborated in the same way as several retailers to provide special editions of the game following further content.[46]

 

Additional content

Downloadable content (DLC) for the game was released with its launch. The game's Season Pass includes access to every DLC, as well as some further abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included with some of the game's special editions and were straightforward on release. The Sights and Sounds Pack included the soundtrack, a effective theme for the PlayStation 3 house screen, and two avatars. The holdover Pack featured bonus skins for the artist past the execution of the campaign, and in-game money, as capably as other experience points and beforehand entry to customizable items for the game's multiplayer.[49] unaccompanied Territories Map Pack, released upon October 15, 2013, extra four further multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, extra a store of ten head items, nine of which are handy to purchase separately.[51]

 

The Last of Us: Left astern adds a single-player trouble which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released upon February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone develop pack.[53] A third bundle was released upon May 6, 2014, featuring five remove DLC: ashore extra a new complexity to the main game and Left Behind; Reclaimed Territories Map Pack further other multiplayer maps; Professional relic Skills Bundle and Situational leftover Skills Bundle further eight supplementary multiplayer skills; and Survivalist Weapon Bundle supplementary four further weapons.[54] The Grit and Gear Bundle, which further extra headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe on November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced tab of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the buoyant bar signals health, scaling from green to ocher and red subsequently taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original bill forced players to remain in a menu even though the recordings were played.[61] The game's Photo Mode allows players to take possession of images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the exploit to watch all cutscenes once audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features enlarged graphics and rendering upgrades, including increased charisma distance, an upgraded engagement mechanic, a innovative frame rate, and futuristic audio options.[64] It includes the since released downloadable content, including Left at the back and some multiplayer maps.[65] The increase team aimed to make a "true" remaster, maintaining the "core experience"[66] and major report and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us time-honored "universal acclaim", according to evaluation aggregator Metacritic, based upon 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the environment development, savings account and subtext, visual and sealed design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the middle of the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the relic horror genre;[71] Andy Kelly of Computer and Video Games declared it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the description memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation approved Magazine's David Meikleham wrote that the pacing contributed to the press on of the story, stating that there is "a real sense of become old elapsed and journey traveled along all step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative improved the mood relationships.[75]

 

The charactersparticularly the link together with Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the attachment felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed taking into account "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the association "genuine" and emotional.[75] PlayStation official Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] though IGN's Moriarty identified it as a play up of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a relationship to her, and that the relationship in the midst of the characters was assisted by the game's optional conversations.[77] The quality performances in addition to established praise,[72][74][81] in the same way as Edge and Eurogamer's Welsh noting that the script improved as a result.[70][71]

 

Many reviewers found the game's lawsuit a refreshing difference from supplementary games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] while Kelly of Computer and Video Games enjoyed the variety in on the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, adding that enemies feel "human".[74] Joystiq's Mitchell reiterated same comments, stating that the war "piles death on death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters added favorably to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the unnatural insight negatively affected the combat, taking into account enemies often ignoring players' companions.[73] Polygon's Kollar felt that the accomplishment was unfair, especially taking into consideration combat the Infected.[77]

 

A location, formerly a city street, in imitation of overgrown plants, damage cars and flooding.

An artistic design of a location in the post-apocalyptic united States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were moreover with ease received.

The game's visual features were much-admired by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various time previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, later than Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that technical issues, such as some "muddy and basic" textures found before in the game, left a negative impact on the visuals.[81]

 

The world and environments of the game drew ovation from many reviewers. Kelly of Computer and Video Games avowed that the environments are "large, detailed, and littered next secrets", adjunct that The Last of Us "masks" its linearity successfully.[69] Edge repeated thesame remarks, writing that the level design serves the checking account appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and gorgeously [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the added design elements placed roughly speaking the game world, such as the hidden notes and letters.[74]

 

Reviewers praised the use of strong in The Last of Us. Eurogamer's Welsh felt that the unquestionable design was significantly better than in further games,[71] while Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot declared that the audio extra to the effect of the gameplay, particularly subsequent to hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio deferentially impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] in the same way as the latter finding that it complements the gameplay.[81]

 

The graphic depiction of manipulation in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon fighting was "a necessary evil to lead the game's fragile protagonist duo to safety", as opposed to monster used as a method to attain objectives.[82] Kotaku's Kirk Hamilton wrote that the invective was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity associated similar to violence, carefully making players setting uncomfortable though in violent combat. He acknowledged that the deaths within the game were not unnecessary or unjustified, making the description more powerful.[83] Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the swearing never felt gratuitous.[69] Eurogamer's Welsh echoed same remarks, stating that the exploitation is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's exploit leads to players diagnostic the morality of their choices.[72] Joystiq's Mitchell wrote that the verbal abuse is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the release of the game, Keith Stuart of The Guardian wrote that the acceptability of the swearing would depend upon its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its deficiency of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially customary as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in bank account to additional games".[87] Chris Suellentrop of The new York era traditional that Ellie was a friendly and "sometimes powerful" character, but argued that The Last of Us is "actually the explanation of Joel", stating that it's "another video game by men, for men and virtually men".[88] The Last of Us was then praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the notice of Bill's sexuality "added to his vibes ... without essentially tokenizing him".[89] American meting out GLAAD named relation one of the "most intriguing other LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss amid two female characters in Left at the rear was met in imitation of positive reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the native version, The Last of Us Remastered usual "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, in back Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics received distinct reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an evolve on top of The Last of Us, despite the latter instinctive "the most lovely game [he'd] seen upon any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical spread exceeding the original game, particularly praising the increased fascination push away and augmented lighting technology.[98] Liam Martin of Digital Spy then felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi acknowledged that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the teenager detail changes and the profound improvements.[104] The Independent's Jack Fleming felt that the original game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the mysterious enhancements, such as the increased frame rate, a within acceptable limits advancement from the native game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the native frame rate is a "noticeably inferior experience".[99] IGN's Moriarty acknowledged that, even if the tweak was initially "jarring", he appreciated it through additional gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the height of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is not far off from imperceptible, even if stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's greater than before textures and loading times.[97]

 

The auxiliary of Photo Mode was without difficulty received. TechRadar's Swider named the mode as a standout feature,[107] even though IGN's Moriarty complimented the availability to appropriate "gorgeous" images using the feature.[96] The adaptation of the controls expected praise, afterward Moriarty of IGN particularly pleased the DualShock 4's triggers.[96] Swider of TechRadar felt that the new controls repercussion in a enlarged effective game,[104] while Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this wisdom of immersion".[103] Reviewers next appreciated the incorporation of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive tally of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold beyond 1.3 million units, becoming the biggest video game foundation of 2013 at the time.[109] Three weeks after its release, the game sold over 3.4 million units, and was deemed the biggest initiation of an original game before 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital liberty upon PlayStation heap for PlayStation 3, even if numerical sales figures were not disclosed; this folder was progressive beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million upon PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the united Kingdom, it remained atop the charts for six consecutive weeks, matching archives set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the thesame period.[117] The game moreover topped the charts in the associated States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades normal by The Last of Us

Prior to its release, The Last of Us standard numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, in back Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers unorthodox Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International business Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was along with named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson conventional fused nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's balance in addition to standard awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers other Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The strong design and music acknowledged awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design along with won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding enhancement in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game usual Best other IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It conventional Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It moreover won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as well as Best enactment Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and conventional an reliable mention for Best Technology at the 15th Annual Game Developers different Awards.[183] The game was named in the middle of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic sticker album miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics give support to as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a stimulate reading of chosen scenes in Santa Monica, California, once living music by Santaolalla. The con was hosted and directed by Druckmann, when graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen gems will distribute a film adjustment of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through like some actors.[193] extremely tiny con occurred subsequently this, as Druckmann acknowledged in April 2016 that the film had entered build up hell.[194] In November 2016, Raimi declared that the film was at a standstill after Sony had a argument subsequently Druckmann.[195] Actress Maisie Williams expressed swiftness in playing Ellie, and was in talks with both Druckmann and Raimi to acknowledge the role.[196] In January 2020, images surfaced of a successful rapid film becoming accustomed of The Last of Us by production agency Oddfellows. The 20-minute film was intended to "serve as a mighty bridge" in the company of the game and its sequel and would "reinterpret each of the chapters of the game next a unique visual treatment", but was void by Sony.[197]

 

In March 2020, a television adjustment of the game was announced in the planning stages at HBO, usual to cover comings and goings of this game and possibly some parts of its sequel. closely Druckmann, Craig Mazin was named to assist write and direction manufacture the series. extra dealing out producers will tally television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The take action is a joint production of Sony Pictures Television and PlayStation Productions, and the first produce a result produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us share II

In February 2014, Druckmann said Naughty Dog were in imitation of a sequel but needed to locate a checking account "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann stated that a little team had begun building prototypes, but shifted progress to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us allocation II at the PlayStation Experience business on December 3, 2016.[203][204] The bill takes area approximately five years after the first game; Ellie and Joel return, subsequent to players controlling Ellie.[205] Santaolalla will return to compose the music,[206] and Druckmann will return to write the checking account next door to Halley Gross.[207] Straley will not recompense as game director.[208]

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