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Persona 5

 

Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.

 

Persona 5 is a fantasy based upon truth which follows a work of anxious tall learned students: the protagonist and a gathering of compatriots he meets along the way. These troubled and scared young people gradually pull off that they are busy in a toxic and risky world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't rouse bearing in mind the system and can't stir without it, and suitably existing means they are at risk of brute doomed and condemned to a enthusiasm of slavery.

 

In order to object freedom, liberation and justice, they sentient dual lives as disordered Phantom Thieves of Hearts. Using a obscure smartphone app, they resign yourself to fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves do that outfit forces people to wear masks to protect their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask complete the heroes awaken their inner power, using it to help those in need. Ultimately, the help of Phantom Thieves seeks to fiddle with their day-to-day world to decide their perception, stop slavery and look through the masks advocate charity wears.

 

An enhanced version, titled Persona 5 Royal, was released on PlayStation 4 upon October 31, 2019 in Japan and worldwide on March 31, 2020. It includes many other features, including a additional character, battle mechanics, and a third semester added to the main story.

 

Contents[show]

PlotEdit

Persona 5 Intro

Intro (Wake Up, acquire Up, get Out There).

 

At the begin of the game, the protagonist is seen infiltrating a casino in imitation of his teammates. Police start to swarm the casino and the protagonist attempts to make an make off by a lane at the ceiling with his teammate's assistance. Eventually, he reaches the further side of the casino and one of the guards reveals themselves to be a Shadow which bursts into Moloch to antagonism him. He defeats the Shadow and escapes the casino, where he is outnumbered, subdued and arrested by the police.

 

He next is bought to the interrogation room in the police station where the officers drug him, inflection him and asked him to sign his state for a false confession. They later bring him to the interrogation room, where the prosecutor Sae Niijima asks him nearly the activities of the year. For most of the game, he is testifying the happenings for her in the interrogation room, and his testimonies might overturn the seemingly hopeless issue or cause his demise.

 

The tab focuses on the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put on probation after confronting a man harassing a woman, and later swine detained by the police because of the injuries he's inflicted on that man. In Tokyo, he stays later his parents' pal Sojiro Sakura who owns a coffee shop called Cafe Leblanc, where he lets the protagonist stay in an upstairs apartment. That night, in his dreams he appears in the Velvet Room, where he is with upon probation set by Igor and his two wardens Caroline and Justine.

 

EnteringTheCastle

The protagonist and Ryuji enter the Palace, a world manifested by corrupt adults.

 

On his first hours of daylight headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and misery student Ryuji Sakamoto who helps him locate his way to the school. However, after Ryuji complains more or less the visceral education learned Suguru Kamoshida who is the man who gave Ann a ride, he and the protagonist accidentally start a complex app upon the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are virtually to be executed by someone identical to Mr. Kamoshida, the protagonist awakens to his Persona Arsene, saving them from death at the hands of Kamoshida's Shadow minions. In this castle, they afterward achievement a talking, cat-like beast who calls himself Morgana, who they correspond a agreement with, helping one out of the ordinary in the process. He teaches them about the natural world of the Metaverse, ranging from Palaces, Personas (his own instinctive Zorro) and Shadows; in addition, he joins the protagonist in the real world disguised as an everyday housecat.

 

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Over the neighboring few days, though infuriating to become accustomed to spirit as a student and going into the Palace subsequently Ryuji who obtains his own Persona Captain Kidd as well, they're taught that the Palaces are the representation of the tainted desires of the people more or less them, and the deserted mannerism to acquire rid of a Palace is to steal its owners hidden treasure, changing their heart in the process. even if the risk of causing a mental shutdown within the user, or erasing their desire to bring to life causes them to hesitate, this reaches a level of urgency gone the protagonist and Ryuji's attempts to announce that Kamoshida has been physically and sexually abusing students in his role as volleyball coach outcome in him threatening to expel them and fellow student Yuuki Mishima (who Kamoshida recruited to progress rumors approximately the protagonist) from the school.

 

Persona 5 Boss battle 1 (1080p)

Shadow Kamoshida (Asmodeus) boss fight.

 

They are soon allied by Ann, who is accidentally drawn into the Metaverse like them and discovers the truth nearly Kamoshida's true personality after witnessing her friend Shiho Suzui attempt suicide due to Kamoshida's advances, purchase the Persona Carmen as well. The help soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the cherish from Kamoshida's Palace, desertion a calling card to prove their existence to cause the cherish to manifest, and ultimately preventing the protagonist and Ryuji's expulsion from school behind Kamoshida admits guilt in his abuse of the students.

 

The three children also conformity to back up Morgana subsequent to his own quest: to consider the depths of Mementos, the summative unconscious of society, to recover his at a loose end memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will create happening for his mistakes in helping Kamoshida by foundation a Phantom Thieves fansite, as he has surmised that the protagonist is held responsible for the alter of heart, allowing the public to freshen practicable grievances amalgamated to people's Shadow selves becoming distorted.

 

Persona 5 Boss fight 2 (1080p)

Shadow Madarame (Azazel) boss.

 

While investigating Mementos, the team discovers one Shadow self who has his own problems taking into consideration his former art mentor Ichiryusai Madarame. They are soon tangled in this web in the same way as Ann is approached by Madarame's current pupil Yusuke Kitagawa who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' take effect for his own personal gain, and decide to attempt to get this guidance out of Yusuke to no avail, but they reach discover Madarame's Palace, a supreme art museum displaying every of his students as his previous "works of art." In their ploy to reach the treasure, Ann agrees to model for Yusuke while Morgana attempts to pick a lock upon a right to use in the real world, ultimately revealing the fixed more or less Madarame to Yusuke. Ann and Morgana alarm bell next Madarame threatens to call the cops, traveling to the Palace and taking Yusuke along following them, where he confronts the Shadow Madarame who reveals his own part in the death of Yusuke's mom and he awakens to his own Persona Goemon. After stealing the treasure and defeating Madarame's Shadow, the genuine Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to manufacture his own art style in the wake of inborn abused for so many years. A few days later, teen celebrity Goro Akechi appears upon TV, denouncing the Phantom Thieves as criminals who tamper with people's hearts.

 

Persona 5 Boss fight 3 Kaneshiro (1080p)

Shadow Kaneshiro (Bael) boss fight.

 

During this time, Shujin student council president Makoto Niijima has been pressured by the university principal Kobayakawa to intend out the identities of the Phantom Thieves to back up the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and demands that they help her uncover a criminal field shaking beside students. The protagonist uses his connections to discover the crime ground is lead by Junya Kaneshiro, but their inability to solve the suffering leads to Makoto confronting Kaneshiro herself, putting all of them in worry once he attempts to blackmail them for millions of yen. However, this allows them to discover the plants of Kaneshiro's Palace instinctive a bank covering Shibuya, and Makoto's disgust at the nature of Kaneshiro's actions and her own perceived ineptitude at solving the misery awakens her Persona Johanna. bearing in mind Makoto's assist as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, exoneration them from his blackmail and leading to his arrest.

 

Persona 5 Boss fight 4 Wakaba Isshiki

Cognitive Wakaba Isshiki boss fight.

 

Over summer vacation, the Phantom Thieves are taunted by the hacker cumulative Medjed considering they are shortly approached by complementary obscure hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's happenings guide them to discover that Alibaba is none new than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and visceral responsible for it by her mother's co-workers. In Futaba's Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her treasure stolen in order to clear herself of her suicidal thoughts and her guilt towards her mother's death. in the manner of Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow though the Phantom Thieves face off neighboring her cognitive view of her mom Wakaba Isshiki who has become a offensive monster in her mind. when Futaba finally accepts that she is not at fault for her mother's death, her Shadow transforms into the Persona Necronomicon, allowing her to incite the Phantom Thieves point the tide in fight against the monster, and successfully varying her heart and discharge her of her guilt. The Phantom Thieves after that discover that Wakaba was researching cognitive psience, which has some membership to their triumph to enter the Metaverse.

 

As summer trip winds down and Futaba spends her first day outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the beach and going on a researcher vacation abroad to Hawaii. They create extra use of their status by implementing a poll upon the PhanSite, asking users to vote upon the group's adjacent target. However, due to the assume of their fame, they were made them less ache to further people's issues. This includes a depressed Morgana, who began to distress more or less his identity, role and worth in the outfit to a harming degree. However, on their compensation from their vacation from Hawaii, the group's brought urge on to their senses subsequently they discover Principal Kobayakawa mysteriously died en route to the police, which provoked several third-year students to feat as chaperones thus extra teachers can stay astern and reply to police inquiries. During their meeting upon the winner of the other poll, Kunikazu Okumura, they gruffly start to ask if they should take aim him solely based on the general public's say. However, their abovementioned thirst for popularity sparked a misunderstanding and an bustle in the midst of Morgana and the get off of the group, following Morgana's identity crisis ultimately leading to him neglect the outfit in order to prove himself, asserting he'll catch the supposed culprit at the back the mental shutdowns every by himself.

 

Worried roughly him, the Phantom Thieves consider Okumura's Palace, which resembles a circulate station. on they way, they discover that he views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a supplementary Phantom robber under his wing who is able to acquire through the Palace's biometric scanners, and the neighboring hours of daylight they discover she is none further than Okumura's own daughter Haru Okumura, who claims to next desire to fiddle with her father's heart to stop his verbal abuse of his employees. However, that's lonesome a superficial reason, as she's solitary spurred by her father's greedy attempts to use her for his own means by arranging a marriage to Sugimura, the son of an influential politician. Eventually, the ill-feelings between Morgana and the others are mended through their shared desire to incite Haru after her distress from her abusive fiance. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, innovative awakening her Persona Milady gone confronting the cognitive checking account of Sugimura in her father's palace.

 

Persona 5 Boss fight 6 Okumura (1080p)

Shadow Kunikazu (Mammon) boss fight.

 

Together, the Phantom Thieves direct to steal Okumura's cherish and find the money for him a correct of heart, but after they depart his Shadow behind, unusual person appears in the Palace and kills Okumura's Shadow. though the Phantom Thieves celebrate Haru's endowment at Tokyo Destinyland, they watch in horror as Mr. Okumura dies on stir television after difficulty a mental shutdown. The general public gradually believes the Phantom Thieves to be blamed for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that principal Kobayakawa after that time-honored a calling card, leading her to question if the Phantom Thieves were in back the principal's death as well, which they all know is not the truth. The slope of undertakings has afterward boosted Akechi's popularity, leading the researcher to request he visit them for the cultural festival. During a speech, Akechi reveals he has surmised the identities of the Phantom Thieves, but since he announces this he receives a call, and asks the gang to speak to him in private. He reveals to them all that he has identified them as the Phantom Thieves, and even has a photograph of them entering the Metaverse. But he says he has next deduced that they cannot be responsible for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the genuine culprit, lonesome steadfast because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her sense of justice twisted to the reduction that she needs a change of heart, and will falsely convict someone of subconscious the Phantom Thieves without their intervention.

 

Persona 5 Boss battle 7 (1080p)

Shadow Sae manifested from her anger.

 

Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted want to get a guilty verdict no issue the cost, and successfully defeat her Shadow self and convinced her to fine-tune her ways, following hastily the Palace is infiltrated by dozens of police officers from the real world. The protagonist agrees to go off on his own to distract the cops, allowing his links to go free, subsequent to he is captured and told one of his teammates has sold him out.

 

In police custody, the protagonist is drugged, beaten and provoked to sign a false confession, taking into account Sae comes into his cell to interrogate him, which has been seen in a series of flash-forwards before the protagonist began his probation in Tokyo. This brings the game incite to where it belonged at the begin and concludes it. Depending on how the protagonist responds to Sae's questioning, he either reveals the names of his friends and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs begin to wear off and he remembers the truth, convincing Sae to endure his cellphone and act out it to Akechi on the artifice out of the interrogation cell. After Sae leaves, and she passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the guard and the protagonist, complex calling his forward-looking Masayoshi Shido that he has succeeded in his task. If the protagonist was rich in convincing Sae of the truth, she does produce an effect Akechi the phone, and receives instructions from "Alibaba" on the other end to complete as she says. The next day, the news announces that the leader of the Phantom Thieves has apparently committed suicide in custody, but the get off of the gang seems to know the truth.

 

They every meet at Leblanc days later, where it is revealed that the protagonist is breathing and well. They never stole Sae's treasure, allowing Makoto to persuade Shadow Sae to create a cognitive copy of the interrogation room, the protagonist and his protect in the Metaverse, as the Palace lengthy to the police station. They had all discovered Akechi had been conspiring neighboring them from the start, after Morgana recalled Akechi had heard him speak months earlier at the TV station, in imitation of and no-one else people who have heard him talk in the Metaverse can listen him as a cat in reality. in the same way as Sojiro and Sae's help, the Phantom Thieves accomplish that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to benefits his popularity along with people to become Prime Minister, and he has been using Wakaba Isshiki's research on cognitive psience to exploitation the Metaverse to his own ends as well. Indeed, all of the additional Palaces they had infiltrated had some sort of take in hand relationship to Shido's plans: Principal Kobayakawa knowingly let Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's associates who designed to admit wipe out upon the hours of daylight of the cleanse in order to relieve the Phantom Thieves' popularity (Futaba's hacking into them was an sudden event, but was ignored as it worked in their favor), and Okumura was a party to the conspiracy, using it to further himself until he became a liability, leading to the hacking of the Phantom Thieves fansite to shove Okumura to the summit of their rankings suitably that the Conspiracy could frame them for his murder.

 

Persona 5 - The Phantom Thieves Send Their answer Notice

The Phantom Thieves exposing Shido.

 

A campaigning like Shido difficult leads the protagonist to recall that Shido is the one who led to his untrue arrest earlier in the year, every as part of his attempts to keep his sticker album spotless and win the election to Prime Minister of Japan subsequently no opposition. After realizing that he sees the National Diet as a ship he must steer, the Phantom Thieves infiltrate Shido's Palace to find a cruise ship sailing through a sinking Tokyo where they confront Cognitive beings who Shido has managed to slant into powerful Shadows to protect him.

 

Once they defeat these five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his visceral gift to steer people's hearts mad, and admitting that he is the one astern every of the mental shutdown incidents before. This is every portion of his plan to get Shido into power and subsequently withhold capability more than him similar to he reveals to the further Prime Minister that he is his bastard son, every in revenge for driving his mommy to suicide. bearing in mind he is finally defeated by the Phantom Thieves, he drives his own heart mad and summons substitute Persona Loki to battle them next more.

 

After they successfully crush him again, Shido's cognitive financial credit of Akechi appears to execute the genuine Akechi for failing him, as Shido has already surmised that Akechi is his son and he cannot have any purposeless ends that might threaten his power. Akechi, however, has realized the error in his ways and makes amends taking into account the Phantom Thieves, locking him stirring in a room in the same way as the cognitive bank account of himself that will flood and kill both of them even if saving the others. The Phantom Thieves subsequently create it to the site of the treasure, and recompense to the genuine world to film a video puff to all of Japan that their leader is nevertheless stimulate and they will create Shido pay for his misdeeds.

 

They successfully thrash Shadow Shido, but this makes the genuine Shido accomplish that something is amiss, hence he attempts to slay the Phantom Thieves by taking a poison that will temporarily slay himself, destroying his Palace and everyone inside. The Phantom Thieves barely make it out alive, and Shido's aides discover that they successfully untouched his heart, leading them to panic, particularly after he admits every his wrongdoings enliven on television after his party's victory in the Diet. However, no one seems to think that the Phantom Thieves had whatever to do following it.

 

Persona 5 - December 24

Tokyo becomes Hell upon Earth.

 

This leads the Phantom Thieves to dissect Mementos on Christmas Eve in order to execute a fiddle with of heart upon everyone by stealing the public unconscious's treasure. They discover that the people of Tokyo have tersely fixed to allow themselves to be imprisoned by the impositions of help at large, that it is easier to allow themselves to manage to pay for into a greater force controlling them than create their own decisions on their lives. In the depths of Mementos they locate the public's treasure, a giant Holy Grail, which speaks to them and demands that they comply to its power. They are futile in defeating the Holy Grail and are ejected from Mementos, unaided to find that Shibuya and Mementos are introduction to join together, and that they are all disappearing now that the Phantom Thieves have left the public's cognition.

 

Lavenza

Lavenza staring at the imposter "Igor."

 

The protagonist awakens in the Velvet Room once more where Igor berates him for failing, and orders Caroline and Justine to kill him. After a fight that leaves the protagonist nearly dead, the two girls accomplish that something is strange, and asks the protagonist to merge them together just as they had complex Personas for him beyond the later year. This transforms the two of them into their original form: Lavenza. Lavenza next reveals that "Igor" is an impostor who has rigged every of the in the manner of year's happenings adjoining the protagonist in a game to pronounce the fate of selflessness later than both the protagonist and Akechi as the "players." The untrue "Igor" after that presents the protagonist considering a choice: either permit him to manage self-sacrifice and become his assistant, restoring the world to normal but becoming a force of distress signal that keeps Tokyo below control, or refuse to encourage him. Should he accept, the bad ending will start playing but not before Lavenza appearance her disappointment to him for accepting the false god's deal. Should he refuse, "Igor" leaves to become one subsequently the Holy Grail subsequently more, and Lavenza reveals the real Igor has been trapped here all this epoch and that the protagonist's links are enliven elsewhere in the "jail" of the Velvet Room. After discharge his friends, Lavenza and the genuine Igor help him reward to clear Tokyo, and Morgana finally remembers that the real Igor created him using the hopes of humanity's release to find the genuine Trickster and aid him on his journey to stop the evil at the rear the Holy Grail.

 

Yaldabaoth P5

The "God of Control," Yaldabaoth.

 

The Phantom Thieves go upon their authenticated unchangeable mission to destroy the Holy Grail, as the friends and Confidants made along the habit (Phan-site administrator Yuuki Mishima, homeroom school Sadayo Kawakami, Doctor Tae Takemi, model gun shop owner Munehisa Iwai, fortune teller Chihaya Mifune, questioning journalist Ichiko Ohya, video game child prodigy Shinya Oda, shogi expert Hifumi Togo, former politician Toranosuke Yoshida and Sojiro Sakura and Sae Niijima) rally the public into believing the Phantom Thieves exist and revealing the horror that surrounds them. The Phantom Thieves beat the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael upon the pretentiousness and managed to make it to the Holy Grail following more and battle it, but it soon transforms into its genuine form, the god Yaldabaoth, who punishes the Phantom Thieves later the various Seven Deadly Sins until the public finally believes in the Phantom Thieves tolerable to forgive them from Yaldabaoth's control. This allows the protagonist to awaken the Persona Satanael to finally ruin Yaldabaoth and keep humanity. This causes the collapse of the Metaverse entirely, and Morgana bids his links a fond farewell.

 

With everyone saved, and Tokyo support to normal, the gang decides to retain a party to celebrate their triumph upon Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must turn himself in to the police to pay for testimony appropriately that none of his links twist arrest. The further Phantom Thieves learn nearly this awful news the bordering day, and spend the bordering several months a pain to release him, as realize all of his new Confidants. By spring, Shido has successfully been tried and the events of his friends led to the girl he saved the previous year recanting her testimony against him, overturning his native conviction and clearing his record.

 

Persona 5 - true Ending and Credits

Persona 5 ending (With the Stars and Us).

 

Now a free man, the protagonist heads back up to Tokyo one last period to spend one more daylight in imitation of his connections in the past he goes support to his hometown. Morgana returns as well, having survived the collapse of the Metaverse due to the burning of the Phantom Thieves keeping him in their cognition. He decides to spend the land of his vigor taking into consideration the protagonist to "keep him in line" and to see if there is in point of fact a showing off for him to become a human. After spending Valentine's hours of daylight at Leblanc, the protagonist heads house past his associates at his side, driving him incite to his hometown.

 

Bad Endings Edit

Persona 5 has a number of bad endings which may occur:

 

Miss a Deadline: The party misses the deadline to given the Palace. every of these endings save for Shido's deadline are similar. Police arrive to the cafe and arrest the protagonist, later than Sojiro space his disappointment (Kamoshida's, Madarame's) or disbelief (Kaneshiro's, Okumura's, Niijima's) to him, or trying to protect him (Futaba's). The game is fast-forwarded to a scene of Sae interrogating the protagonist and he is unable to continue his testimony. Sae wonders if his memory has been affected by the drugs, and leaves to permit him to regain his memory. Akechi, as a perplexing figure, enters the interrogation room and assassinates the protagonist after Sae leaves, making the scene that resemble a suicide. The protagonist is highly developed found confined in the Velvet Room for eternity, where a poem-like publication appears, and Igor explanation it as a foolish end and states that the game is over. If the protagonist misses a deadline, they are final the unconventional to go back up a week previously or return to the main menu to load a save file.

Miss the Kamoshida Deadline: Kamoshida files charges adjacent to the protagonist, causing him, Ryuji and Mishima to be expelled.

Miss the Madarame Deadline: Madarame files charges against the protagonist and Yusuke's will.

Miss the Kaneshiro Deadline: Makoto was found heavily drugged and brutalized in an illegal services shop, deliriously muttering the protagonist's state and making the police think that the protagonist did this to her.

Miss the Futaba Deadline: The protagonist is charged of coercion and blackmail and is along with suspected of creature a Phantom Thief. Sojiro is as a consequence arrested for harboring and assisting the criminal.

Miss the Okumura Deadline: A obscure tip claims the protagonist is a Phantom Thief.

Miss the Niijima Deadline: A puzzling tip claims the protagonist is a Phantom Thief.

Miss the Shido Deadline: Akechi arrives subsequently the police (along afterward Sojiro who has been presumably irritated by them to state very nearly the protagonist's whereabouts) to arrest the protagonist for murdering a guard and deceiving Akechi subsequent to an illusion. Akechi declares to the protagonist that "This game is over."

Okumura Escapes: If the party takes too much time to accomplish Okumura during the unconditional infiltration of his Palace or takes too much mature to defeat him, he will run off it via spaceship and the Phantom Thieves are presumably killed in an explosion.

Major Bad Endings: These endings are unrelated to deadlines and are based on incorrect decisions that the artist makes for the protagonist. In both of these endings, the music for Mementos Depths, "Freedom and Security" plays in the doomsayer credits, and a red "END." appears at the end of the credits on the other hand of the white "FIN." in the legitimate ending. Triggering these bad endings will unlock new Game benefit in the past the game is considered cleared, but the protagonist will not get any bonuses they would during a normal supplementary Game Plus, such as Satanael.

Sell out your friends: During the interrogation once Sae, the protagonist makes the deal afterward her to aerate his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to utter his rehabilitation. Igor tells him that ruin will arrive momentarily and confines the protagonist to his cell for the stop of his life. Should the artiste choose the wrong decisions that would lead to the protagonist selling out his accomplices, a prompt will appear asking if they are certain that they are making the right choices in order to prevent them from triggering this ending by mistake, since the artiste might otherwise trust Sae gone the information.

Make a agreement subsequent to the false God: The world is misrepresented encourage into its usual non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and gain fame. However, the people are trapped by their lack of release will, abandoning their endowment to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the untrue god even if his links are presumably jailed in the Velvet Room.

Themes Edit

YouAreASlave

"You are a slave."

 

The main theme of Persona 5 is freedom, exasperate and breaking release from slavery to corrupted adults from the school, prestige class, gang, corporation, dealing out and politics. Persona 5 discusses the hardships of modern-day 21st century activity and features characters that are restrained by the rules set by this society, especially in Japan where the game is set. This pardon is meant to liberate those who "are bored and discontent later their lives."[3] Persona 5 was made to be an emotional experience that stirs in the works its audience and finally lets them go subsequent to a mighty suitability of catharsis.[4]

 

Persona 5 contains some Judeo-Christian symbolism. The bosses are loosely themed after the Seven Deadly Sins, many enemies are based on Abrahamic figures, the tune Rivers in the Desert is likely an Isaiah reference, etc. The party is furthermore motivated to thrash the four Christian archangels Uriel, Raphael, Gabriel and Michael previously the supreme boss.

 

In particular, the Gnostic balance of Judeo-Christianity is symbolized in Persona 5, as Sloth is considered the capital sin in there, the untrue ruler god of Gnosticism Demiurge, known as "Yaldabaoth" in this game acts as its answer boss, and the protagonist's ultimate persona, Satanael is blamed for teaching self-sacrifice to rebel against the Demiurge in Gnostic lore.

 

A major theme is that the protagonist and the Phantom Thieves are working to crush the Seven Deadly Sins that humanity is attached to, such as lust, greed, pride, etc; the protagonist is called the savior of humanity, and defeating these vices is necessary to overcoming the enslaved mindset and condition of humanity.

 

CharactersEdit

Main article: List of Persona 5 Characters

Playable Characters Edit

PERSONA5 package visual

The Phantom Thieves considering Arsene.

 

Protagonist: The performer environment is a falsely accused delinquent moonlighting as a gentleman thief. He wears a bird mask and uses knives and handguns in combat. His Persona is Arsene, after the college gentleman thief of the thesame name.

Morgana: An amnesiac, shapeshifting cat-like brute that meets the protagonist. Wanting to discover his origins and reorganize his legitimate form, he joins the protagonist in his heists, teaches him and his allies the mechanics of the Metaverse, and the ropes of physical a Phantom Thief. He has some sort of attachment to the Metaverse and Mementos. He wears a fabric mask not far off from his head, and wields curved swords and slingshots in battle. His Persona is Zorro, after the bookish outlaw.

Ryuji Sakamoto: A guy who attends the protagonist's intellectual and joins him in his heists. Bold and hot-tempered; he is seen as a delinquent at his hypothetical due to an incident once his former track team. He wears a skull mask and wields bludgeons and shotguns as weapons. His Persona is Captain Kidd, after the notorious privateer-turned-pirate.

Ann Takamaki: A quarter-American woman in the protagonist's homeroom. An outcast for her foreign looks and upbringing, she joins taking into consideration the protagonist in his heists to inspire wish in people in terrified situations. She wears a panther mask and uses whips and sub-machine guns. Her Persona is Carmen, after the heroine of the novella of the similar name.

Yusuke Kitagawa: An eccentric art student from a against intellectual and the disciple of a legendary Japanese artist. He wears a fox mask and uses katanas and hostility rifles. His Persona is Goemon, after the legendary Japanese bandit.

Makoto Niijima: The clever student council president, a woman considering a strong suitability of justice and a hidden violent side. She is initially tasked in seeking out the Phantom Thieves, but eventually joins them. She wears an iron mask and uses knuckles and revolvers. Her Persona is Johanna, after the legendary Medieval female pope.

Futaba Sakura: A shut-in bespectacled woman behind orangey hair who is a extremely competent hacker and the team's dungeon navigator. She wears VR goggles and participates in battle through her Persona Necronomicon, named after a mystical wedding album from H. P. Lovecraft's Cthulhu mythos.

Haru Okumura: A third-year student and daughter of a major food manufacturer, she is refined but has seen tiny of life. She wears a domino mask and fights using axes and grenade launchers. Her Persona is Milady, after the foe Milady DeWinter from The Three Musketeers.

Goro Akechi: A third-year student and a well-known detective investigating the Phantom Thieves prosecution in collaboration when Makoto's elder sister. He wears a red long-beak mask and fights using laser sabers and ray guns. His Persona is Robin Hood, after the legendary outlaw of Medieval English folklore.

Supporting Characters Edit

Igor: The man who operates the Velvet Room.

Caroline and Justine: Two teenage assistants to Igor in the Velvet Room. They both wear an eyepatch higher than one of their eyes and a blue prison guard outfit. Caroline has hair buns and Justine has a long braid.

Sojiro Sakura: Owner of a coffee shop Cafe Leblanc and a pal of the protagonist's parents' who looks after him even though he is in Tokyo.

Tae Takemi: The owner of Takemi Medical Clinic in Yongen-Jaya. She believes in her own theory of pharmaceutics and sells barely authenticated prescriptions to her patients secretly.

Munehisa Iwai: The owner of the airsoft shop, "Untouchable" in Shibuya.

Yuuki Mishima: A second year tall learned student at Shujin Academy. He creates and maintains the Phantom fanatic Website, which hosts anonymous polls virtually the Phantom Thieves.

Sadayo Kawakami: A Japanese language and homeroom scholarly of class 2-D at Shujin Academy. Due to the protagonist's polluted reputation from his criminal record, Kawakami does not preserve him in tall regard initially.

Ichiko Ohya: A paparazza who writes on gossip. She seemed to be more idealistic in the past, believing in precise reporting.

Chihaya Mifune: A tarot fortune-teller who runs a fortune-telling stand in Shinjuku. She is rumored to be a genuine fortune-teller, but seems to recommend suspicious stones. Believes that the fate of others is absolute.

Hifumi Togo: A teenager woman who holds the championship title in the Female Shogi League. She seems to be in flames for Shogi.

Shinya Oda: An elementary researcher boy who visits the Gigolo arcade in Akihabara. He is known as the gaming genius called "The King."

Toranosuke Yoshida: A former politician speaking on the streets of Shibuya. He wandering his job after a series of scandals, beyond which he's nicknamed as "No-Good Tora." Despite this, he is colossal virtually changing the country and his speech skills are authentic.

Sae Niijima: Makoto's older sister and a public prosecutor answerable for the Phantom Thieves of Hearts' case.

Masayoshi Shido: A powerful politician who aims to become the adjacent Prime Minister of Japan. The protagonist has a feeling that he has met him somewhere in the past the actions of the game.

GameplayEdit

Daily simulation Edit

Tokyo walk

Shibuya, Tokyo, Japan.

 

The balance takes place exceeding the course of a year and the protagonist must version high researcher vigor and reforming society.

 

The protagonist lives in the attic of Cafe Leblanc and can explore various locations in the Greater Tokyo place and travel using the subway system. They can take part-time jobs, pretend video games, go out later friends, go to restaurants, study, go to the movies, discharge duty baseball, go to the bathhouse, fish, exercise in their own home or go to the gym, make equipment for use in battle, messages, watch TV or go to the clinic. A sure amount of these actions can addition the protagonist's stat show such as their Max HP and SP. There are afterward a variety of minigames.

 

PAD SNS Feature P5

The Thieves texting on their phones.

 

Using the P. A. D., the SNS system allows the protagonist to talk subsequently other characters using phone text messages, helping the protagonist to learn more more or less the personalities and background of new characters.

 

The Confidant system is thesame to the Social associates of Persona 3 and Persona 4 and involves building dealings taking into account helpers in the region of the city for various promote in the Palace as skillfully as battle.

 

Difficulty Edit

During the prologue, the performer can prefer the obscurity from "Safety," "Easy," "Normal" and "Hard." Except for Safety difficulty, the on fire can be misused at any time. An additional "Merciless" complexity above difficult is manageable as clear DLC. Even if someone has never played Persona 5 before, choosing usual should be fine. The profundity statistics/features are:

 

Safety: damage received: x0.5 - damage dealt: x2.0 - Experience: x3.0 - Money: x5.0

If the protagonist is killed, you will be resolved the substitute to revive the entire party like full HP and SP

You will be unable to modify the mysteriousness until the start of a supplementary playthrough.

Easy: broken received: x0.5 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0

Normal: broken received: x1.0 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0

Hard: damage received: x1.6 - damage dealt: x0.8 - Experience: x1.0 - Money: x1.0

Merciless: broken received: x1.6 - broken dealt: x0.8 - Experience: x0.4 - Money: x0.4

Critical and profound damage from any source is tripled

Dungeons Edit

The Palace of all arc of the main storyline has a sure deadline to complete. Failure to pure the Palace in the past the deadline will upshot in a "false ending" Game beyond scene where the protagonist misremembers why he was arrested and is assassinated by a complex figure bearing in mind Sae leaves him to recall the truth. It is impossible to evaluate once dungeons later they're cleared, hence it is recommended to evaluate dungeons as much as possible.

 

One of the major complaints roughly previous Persona dungeons is that they were tiresome and felt subsequent to a series of unending same barren hallways later the occasional adore chest or Shadow. Persona 5 was expected afterward this criticism in mind; all Palaces except Mementos are not randomly generated, they feature unique elements of platforming (jumping stirring and the length of ledges), puzzles, stealth, and traps.

 

A dungeon called Mementos is where the party can traverse by driving a vehicle transformed from Morgana where they can collect treasures, obtain Personas that are gift in the since collapsed Palaces and steal the hearts of teenage targets submitted to the Phantom supporter Website (Phan-site). Mementos is affected by the weather, and it is a good idea to dissect Mementos during days bearing in mind bad weather for advantages in battle.

 

Battle can be initiated like the protagonist is in stealth mode and ambushes the enemy, which gives preemptive turn. If the protagonist fails in stealth, the security level will increase. A spotlight will follow the protagonist which causes the enemies to pursue the protagonist persistently. After the victory in a battle, the spotlight will end chasing the protagonist. If the protagonist successfully performs other ambush attack, the security level will drop slightly. in the manner of the security level reaches 100%, the party is goaded to leave the dungeon. The adjacent epoch the party enters the thesame dungeon again, the security level will fall by a portion. Mementos does not have a security level, aside from the pure area.

 

After the party successfully makes it to the stop of a Palace, they can go put up to to the real world and send a calling card to their target. feat consequently takes the entire daytime get older away and during that night they cannot go uncovered Cafe Leblanc, although they can yet craft tools if that feat is unlocked. During the next day, they will be automatically thrown into the Palace and cannot get out until the boss at the end is defeated. put on an act fittingly will collapse the Palace and relief the version further.

 

Combat Edit

Persona 5 Boss battle 1 Kamoshida

Asmodeus boss fight.

 

The party engages in strategic turn-based proceedings as soon as Shadows using both melee and ranged weapons, on the other hand of deserted one type of weapon. The party will use their Personas in battle to clash the bosses and Shadows. The general drive is to locate the enemy's disease and swearing it in order to knock them down.

 

If the protagonist dies in battle, the game will end. However, if it was a boss battle, one is nimble to restart the battle back the boss. Death in a random fight will begin the game put up to at the most recent secure Room. Protecting the protagonist is an important priority.

 

Baton Touch

Ann using Baton Pass to provide her position to Ryuji.

 

When a party believer has knocked all along the enemy, a additional feature called "Baton Pass" appears where the party believer can pass the "1 More" slant to marginal combatant to boost occurring their stats during that turn. However, the limit is three passes, as the "baton" cannot be passed to the same party advocate twice.

 

When every steadfast enemies are knocked down, this will repercussion in a "Hold Up." The protagonist can pick to initiate a negotiation or All-Out Attack:

 

Negotiation: The game brings back up the archaic showing off of interacting like the enemy: settlement for obtaining Persona, maintenance and item, a feature returning from non-attendance previously Persona 2, in vein like the Shin Megami Tensei games. Tips on settlement are here.

All-Out Attack: The party members all antagonism at similar to for invincible damage. If every enemies are defeated in that All-Out Attack, the game will acquit yourself a achievement lie alongside sequence featuring the party enthusiast who has knocked down the last enemy.

Persona 5 menu

Choices are now a button press away.

 

Unlike usual RPG where the player has to go through layers of menus in order to have the funds for a command in battle, Persona 5 features an bigger UI which offers shortcuts to major commands like melee attack, gun attack, Persona skills, items, guard and tactical order. otherwise of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The artist can now switch party members during battle, although the artiste must get your hands on Confidant abilities from Hifumi Togo and/or Futaba Sakura in order to accomplish so.

 

Online features Edit

The Thieves Guild allows online players to part and get instruction not quite what nice of endeavors they take. A graph shows the percentage of all online players venturing the Palace, improving social play-act or participating in Confidant events. It is next particularly useful to rely upon this during test answers and Confidant questions, as distinct choices come up with the money for more benefits.

 

Special editions Edit

In Japan Edit

Persona 5 was released for PlayStation 3 and PlayStation 4 in Japan for 8,800 yen on September 15, 2016.

 

A 13,800 yen 20th Anniversary Edition includes the considering supplementary content:

 

Persona 5 art book

Persona 20th Anniversary every grow old Best Album (five CDs)

Disc 1: Shin Megami Tensei: Persona

Disc 2: Persona 2: good Sin / Persona 2: perpetual Punishment

Disc 3: Persona 3 (FES)

Disc 4: Persona 4 (The Golden)

Disc 5: Persona 5

Special Collaboration DLC Set #1: Orpheus Picaro and Izanagi Picaro

Special Collaboration DLC Set #2: Persona 3 Gekkoukan tall university Uniform costumes and Persona 3 fight BGM set

Special Collaboration DLC Set #3: Persona 4 Yasogami high researcher Uniform costumes and Persona 4 fight BGM set

Special Custom Theme

Special Persona 5 Art cherish box

Persona 5 (standard version) is bundled later PlayStation 4 slender (1 TB) in a limited package as Sony announces the slim models of PS4 in September 2016. The package was sold for 39,980 yen upon the daylight of the game's initial release, which is 5,000 yen more than buying the console alone but saves 3,800 yen than buying the within acceptable limits report of the game and the console separately.[5][6]

 

 

Persona5DLC1

Orpheus Picaro and Izanagi Picaro.

 

Persona5DLC2

Persona 3.

 

Persona5DLC3

Persona 4.

In North America and Europe Edit

Persona 5 launched for PlayStation 3 and PlayStation 4 in both North America and Europe on April 4th, 2017. Apart from the base game, there are two special editions for both North America and Europe.

 

Take Your Heart Premium Edition Edit

Exclusive to the PlayStation 4 tally of the game, the "Take Your Heart" edition, plus known as the premium balance in the manner of the most content, will include:

 

"Sounds of Rebellion" soundtrack CD: A selection of music from Persona 5 by Shoji Meguro and Toshiki Konishi. The music is exactly the thesame as the Persona 5 disc that came similar to the Japanese release, except the 20th track seems to be absent.

4 Morgana plush: Morgana the Phantom Thieves cat is not just the mascot of the Phantom Thieves, but in addition to a aficionada  and with not just a cat! The premium edition includes an exclusive 4 plush of Morgana.

"Persona 5 Art compilation The Aesthetics": This 64-page hardcover art cassette is full of concept sketches, air art and more by vibes designer Shigenori Soejima.

SteelBook: As mighty as a vault, the game disc for the PS4 will come specially packaged in a SteelBook collectible clash featuring this art.

School bag: expected after the usual bookish bags in Japan, the exclusive replica bag comes unqualified taking into account the Shujin Academy crest.

SteelBook initiation Edition Edit

Exclusive to the PlayStation 4 credit of the game, Atlus released Persona 5 in a special SteelBook inauguration Edition. every pre-orders and a enormously limited number of commencement copies came in an official, collectible SteelBook case, adorned in the manner of Persona 5 art identical to the one in the Take Your Heart Premium Edition.

 

The SteelBook edition (both "Take Your Heart Premium Edition" and standalone) comes subsequent to a unique feature that reflects a central theme in the game's plot, although it is unnamed if this is intentional or not. It is needed to allow a portray of the court case bearing in mind the flash on. Shadows are the manifestation of mostly negative human emotions and promote as the primary enemies in some of the installments. Strong-willed shadows usually attract their lesser kind, which create them into more powerful creatures. Similarly, most of the cast have their own inner shadows, which represent their "true selves" which they often hide from society.

 

 

P5TakeYourHeart

Take Your Heart Premium Edition.

 

P5SteelBook

SteelBook establishment Edition.

 

IMG 2570

SteelBook subsequent to and without flash on.

Downloadable ContentEdit

There is a variety of DLC such as Personas, costumes, battle music, etc. The English-language releases combine some release DLC, such as Japanese voice acting, merciless difficulty, costumes, etc.

 

 [Expand] DLC Content (Costumes/Others)

 [Expand] DLC Content (Personas)

 [Expand] Videos (DLC Costumes)

DevelopmentEdit

The game was first mentioned to be under momentum in August 2011 in an interview taking into account Katsura Hashino, the producer of the Persona series. Hashino declared that the basic preparations for the progress were curtains and announced the recompense of Shigenori Soejima and Shoji Meguro as feel designer and music composer, respectively. Both Soejima and Meguro in the past worked together once Hashino upon Persona 3, Persona 4 and Catherine. Hashino's native concept was nearly "backpacking and flying all on top of the world," but after the 2011 Thoku earthquake and tsunami occurred, he wanted a closer focus on Japan.[7]

 

Unlike Catherine, which used the Gamebryo engine, Persona 5 uses an in-house custom-made engine.[8] back it was contracted that the game would be released exclusively for the PlayStation 3, it was as a consequence discussed internally to shape the series to mobile gaming devices next the PlayStation Vita or smartphones. Eventually, Hashino and his team chose the PlayStation 3 as they felt that fans would adore to see unconventional game for home consoles.

 

Persona 5 was officially revealed upon November 24, 2013 next a 72-hour countdown that eventually resulted in a series of announcements that included Persona Q: Shadow of the Labyrinth and Persona 4: Dancing every Night. A Persona 5 website domain was since registered on June 25th, 2013 by Index Corporation, the former parent company of Atlus.[9] An American freedom was declared upon February 25, 2014 taking into consideration an originally estimated freedom in 2015.[10] A PlayStation 4 version of the game was announced upon September 1, 2014 during Sony's Tokyo Game undertaking conference with a extra billboard that gave a first see upon the vibes and the game's protagonist. [11] A bonus Blu-Ray containing a variety of Persona 5 associated content was released as a preorder added for the Japanese financial credit of Persona 4: Dancing every Night upon June 25, 2015, which also included the second classified ad for the game.[12]

 

On September 17, 2015, a third flyer for Persona 5 was shown as allocation of the company's Tokyo Game be in 2015 puff which revealed that the liberty date would be postponed to Summer 2016.[13] According to Katsura Hashino, this decision was made so that game could become the biggest out of all the games he has directed so far.[14]

 

Initially, the oversea versions were scheduled for February 14, 2017. In the initiation of the attributed alive stream of the English tally demo upon November 16, 2016, Atlus announced that because they wanted to set a supplementary pinnacle of localization standard, the freedom date was pushed encourage to April 4, 2017. Atlus USA explained that new era was required for revision of the script as well as recording some voices again. The fact that Atlus Japan only handed higher than the unlimited script for Atlus USA to start localization also contributed to the delay. In return for the delay, the game had been reprogrammed to maintain dual audio unorthodox and the Japanese voice set is within reach as forgive downloadable content permanently. This is the first-ever contact in the entire Megami Tensei series to retain dual audio.

 

Reception Edit

Persona 5 expected "universal acclaim" reviews and was tagged as a "Must-Play" game upon Metacritic holding a metascore of 93/100 on PS4 based on 98 critic reviews.[15] on whatoplay.com, it gives an aggregate score (playscore) of 9.46 on PS4[16] based on 58 critic reviews and 21,700+ gamer ratings ranking 1st area on its "Top 10 Best PS4 JRPGs of all Time" list. It moreover receives a playscore of 9.27 upon PS3 on 10 critics and 2,600+ gamer ratings.[17]

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