The Last Of Us 2
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked as soon as escorting a young girl, Ellie, across a post-apocalyptic associated States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend adjoining spiteful humans and cannibalistic creatures impure by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, going on to eight players engage in accepting and competitive gameplay.
Development of The Last of Us began in 2009, soon after the forgiveness of Naughty Dog's previous game, Uncharted 2: in the midst of Thieves. For the first period in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception, the further half developed The Last of Us. The membership amid Joel and Ellie became the focus, when all supplementary elements developed something like it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and occupation capture, and assisted creative director Neil Druckmann following the expansion of the characters and story. The native score was composed and performed by Gustavo Santaolalla.
Following its poster in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it customary essential acclaim, subsequently compliment directed at its narrative, gameplay, visuals, sealed design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of all time, selling exceeding 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including compound Game of the Year awards from several gaming publications, critics, and game honor ceremonies, and is considered one of the greatest video games ever made.
After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left at the rear adds a single-player raise a fuss later than Ellie and her best pal Riley. A sequel, The Last of Us portion II, was announced in December 2016.
Gameplay
The Last of Us is an action-adventure survival horror game played from a third-person perspective.[1] The player traverses across post-apocalyptic environments such as towns, buildings, reforest and sewers to advance the story. The artist can use firearms, improvised weapons, and stealth to defend against discordant humans and cannibalistic creatures dirty by a mutated strain of the Cordyceps fungus. For most of the game, the artiste takes control of Joel, a man tasked as soon as escorting a teen girl, Ellie, across the allied States.[2] The performer furthermore controls Ellie throughout the game's winter segment.[3]
In combat, the performer can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artiste is accomplished to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or antagonism enemies.[4] The player can revolutionize weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting speed can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]
The performer atmosphere is crouching, behind his companion nearby. Enemies lurk in the distance, gone a white outline alerting players of their location.
Listen Mode allows players to discover the aim of enemies and characters by displaying their outline through walls, achieved through a heightened sense of hearing and spatial awareness.[6]
Though the performer can violent behavior enemies directly, they can as well as use stealth to assault undetected or sneak by them. "Listen Mode" allows the performer to locate enemies through a heightened suitability of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the in action lid system, the artist can crouch at the rear obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation along with the characters.[8] The artist can solve easy puzzles, such as using aimless pallets to concern Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to accomplish forward-looking areas. savings account collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]
The game features an exaggerated insight system by which bitter human enemies react to combat. If enemies discover the player, they may endure lid or call for assistance, and can agree to advantage of the performer as soon as they are distracted, out of ammunition, or in a fight. artist companions, such as Ellie, can back up in fighting by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to antagonism enemies.[10]
Multiplayer
The online multiplayer allows taking place to eight players to engage in competitive gameplay in recreations of merged single-player settings. The game features three multiplayer game types: Supply engagement and Survivors are both team deathmatches, next the latter excluding the feat to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to appropriate such lockbox wins.[12] In every mode, players select a factionHunters (a activity of rancorous survivors) or Fireflies (a revolutionary militia group)and keep their clan breathing by collecting supplies during matches. Each grant is equal to one day; by steadfast twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the player parts that can be converted to supplies; supplies can afterward be scavenged from enemies' bodies. Players are accomplished to carry more equipment by earning points as their clan's supplies grow. Players can border the game to their Facebook account, which alters clan members' names and faces to fall in with the players' Facebook friends.[14] Players have the completion to customize their characters gone hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 explanation of the game were shut down on September 3, 2019.[16]
Plot
See also: List of The Last of Us characters
In September 2013, an outbreak of a mutant Cordyceps fungus ravages the allied States, transforming its human hosts into gruff creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the lawlessness with his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors alive in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler later his co-conspirator Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt beside Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. previously Tess kills him, Robert reveals that he traded the cache similar to the Fireflies, a radical militia opposing the quarantine zone authorities.
The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in compensation for smuggling a teenager girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts divulge house outside the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an skirmish subsequently a meting out patrol, they discover Ellie is infected. Full infection normally occurs in below two days, but Ellie claims she was impure three weeks earlier and that her immunity may guide to a cure. The trio make their showing off to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an infected and, believing in Ellie's importance, sacrifices herself adjacent to pursuing soldiers for that reason Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the wish that he can locate the permanent Fireflies. later the assist of explanation (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a keen vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally taking into account two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they make off the city, Sam is bitten by an infected but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and immediately afterwards commits suicide out of grief.
In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified harmony close a hydroelectric dam behind his wife Maria (Ashley Scott). Joel decides to leave Ellie next Tommy, but after she confronts him nearly Sarah, he decides to allow her stay gone him. Tommy directs them to a Fireflies enclave at the university circles of Eastern Colorado. They locate the university circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is deeply offended while escaping.
During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers suitable to trade medicine for food; despite initially appearing friendly and cooperative, David turns discordant after revealing the academic circles bandits were part of his group. Ellie manages to lead David's bureau away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a blazing restaurant. Meanwhile, Joel recovers from his wounds and sets out to locate Ellie. He reaches Ellie as she kills David and breaks alongside crying; Joel comforts her back they flee.
In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after on the subject of drowning, before they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is subconscious prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must sever the dirty allowance of Ellie's brain, which will kill her. Unwilling to let Ellie die, Joel battles his pretension to the committed room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the drive out of the city, like Ellie wakes up, Joel claims that the Fireflies had found many extra immune people but were unable to make a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his story roughly the Fireflies is true.[17]
Development
Main article: move forward of The Last of Us
A 35-year-old man like gruff beige hair, laughing and looking at something to the right of the camera.
A 35-year-old man gone curly black hair talking into a microphone, looking at something to the left of the camera.
Bruce Straley (left) and Neil Druckmann (right) led press forward as game director and creative director respectively.[18]
Naughty Dog began developing The Last of Us in 2009, later than the liberty of Uncharted 2: accompanied by Thieves. For the first mature in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception (2011), the other began work upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team answerable for developing The Last of Us.[18]
While at university, Druckmann had an idea to unite the gameplay of Ico (2001) in a relation set during a zombie apocalypse, like that of George A. Romero's Night of the blooming Dead (1968), when a lead atmosphere thesame to John Hartigan from Sin City (19912000). The guide character, a police officer, would be tasked later than protecting a pubescent girl; however, due to the guide character's heart condition, players would often take govern of the minor girl, reversing the roles. Druckmann difficult developed it past creating the bill of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to survival after spending time past Joel, as well as an exploration of how good a dad is to keep his child.[21]
A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was designed to "reignite [Ellie's] lust for life", after her hardship with her clash subsequent to David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC plants documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even if the fungi mainly infect insects, taking rule of their motor functions and forcing them to urge on cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the speak to results of an outbreak of this infection.[24]
A 56-year-old man gone dark gray hair talking into a microphone, looking at something beneath the camera.
Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]
The membership between Joel and Ellie was the focus of the game; every extra elements were developed as regards it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and goings-on take control of performances.[27] Baker and Johnson contributed to the proceed of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's physical publicize was in addition to redesigned throughout fee to make her see more thesame to Johnson.[30] The game's extra characters next underwent changes. The mood Tess was originally designed to be the main rival of The Last of Us, but the team found it difficult to acknowledge her motives.[31] The sexuality of the feel bank account was originally left preoccupied in the script, but sophisticated altered to additional reflect his homosexuality.[29]
The Last of Us features an original score composed primarily by Gustavo Santaolalla, along past compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted in advance in development. He used various instruments to compose the score, including some that he was odd with, giving a desirability of difficulty and innocence.[3] This minimalist edit was as a consequence taken considering the game's sound and art design. The unassailable of the unclean was one of the first tasks during development; the team experimented like the solid in order to accomplish the best play-act possible. To achieve the sound of the Clicker, they hired voice actress Misty Lee, who provided a unassailable that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of measure as inspiration, such as Robert Polidori's photographs following Hurricane Katrina, which were used as a suggestion tapering off when designing the flooded areas of Pittsburgh.[33] The art department were annoyed to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team established upon a bill surrounded by simplicity and detail; though Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's start credits were produced by Sony's San Diego Studio.[35]
The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the association needed to be balanced like the tension of the world's issues, stating that they "wanted to receive the mood building and interaction" of Ico and "blend it when the protest and accomplish of Resident Evil 4."[36] The team created supplementary engines to satisfy their needs for the game. The unnatural expertise was created to coordinate taking into account players;[37] the accessory of Ellie as artificial insight was a major contributor to the engine.[38] The lighting engine was in addition to re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced mysteriousness to the team, as they felt that all mechanic required thorough analysis.[29] The game's addict interface design afterward underwent various iterations throughout development.[39]
The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] to the side of its debut trailer[41] and an endorsed press liberty acknowledging some of the game's features.[2] The billboard ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its indigenous projected freedom date of May 7, 2013, and was pushed to June 14, 2013 worldwide for additional polishing.[45] To promote pre-order sales, Naughty Dog collaborated subsequently several retailers to pay for special editions of the game similar to other content.[46]
Additional content
Downloadable content (DLC) for the game was released bearing in mind its launch. The game's Season Pass includes right of entry to all DLC, as capably as some further abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included in the same way as some of the game's special editions and were user-friendly on release. The Sights and Sounds Pack included the soundtrack, a practicing theme for the PlayStation 3 home screen, and two avatars. The leftover Pack featured bonus skins for the player afterward the capability of the campaign, and in-game money, as without difficulty as further experience points and in advance entry to customizable items for the game's multiplayer.[49] abandoned Territories Map Pack, released on October 15, 2013, added four further multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, other a addition of ten head items, nine of which are clear to buy separately.[51]
The Last of Us: Left behind adds a single-player campaign which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released on February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone build up pack.[53] A third bundle was released on May 6, 2014, featuring five sever DLC: beached added a additional profundity to the main game and Left Behind; Reclaimed Territories Map Pack further extra multiplayer maps; Professional holdover Skills Bundle and Situational relic Skills Bundle bonus eight additional multiplayer skills; and Survivalist Weapon Bundle supplementary four new weapons.[54] The Grit and Gear Bundle, which added extra headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe on November 11, 2014.[56]
The Last of Us Remastered
On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced checking account of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the well-ventilated bar signals health, scaling from green to orangey and red following taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the indigenous savings account irritated players to remain in a menu while the recordings were played.[61] The game's Photo Mode allows players to invade images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the expertise to watch every cutscenes in imitation of audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features augmented graphics and rendering upgrades, including increased appeal distance, an upgraded lawsuit mechanic, a complex frame rate, and open-minded audio options.[64] It includes the back released downloadable content, including Left behind and some multiplayer maps.[65] The momentum team aimed to create a "true" remaster, maintaining the "core experience"[66] and major tally and gameplay elements.[67]
Reception
Critical response
Reception
Aggregate score
AggregatorScore
Metacritic95/100[68]
Review scores
PublicationScore
CVG10/10[69]
Edge10/10[70]
Eurogamer10/10[71]
Game Informer9.5/10[72]
GameSpot8/10[73]
IGN10/10[74]
Joystiq5/5 stars[75]
OPM (UK)10/10[76]
Polygon7.5/10[77]
The Last of Us traditional "universal acclaim", according to review aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the tone development, tally and subtext, visual and unassailable design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the course of the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the holdover horror genre;[71] Andy Kelly of Computer and Video Games acknowledged it "Naughty Dog's finest moment".[69]
Kelly of Computer and Video Games found the explanation memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation attributed Magazine's David Meikleham wrote that the pacing contributed to the go forward of the story, stating that there is "a genuine wisdom of time elapsed and journey traveled along all step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative better the quality relationships.[75]
The charactersparticularly the membership in the midst of Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the relationship felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed subsequent to "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the link "genuine" and emotional.[75] PlayStation qualified Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] while IGN's Moriarty identified it as a make more noticeable of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to produce a connection to her, and that the membership amid the characters was assisted by the game's optional conversations.[77] The atmosphere performances along with traditional praise,[72][74][81] later than Edge and Eurogamer's Welsh noting that the script better as a result.[70][71]
Many reviewers found the game's dogfight a refreshing difference from further games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] though Kelly of Computer and Video Games enjoyed the variety in just about the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, appendage that enemies atmosphere "human".[74] Joystiq's Mitchell reiterated same comments, stating that the court case "piles death on death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters further positively to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the artificial sharpness negatively affected the combat, afterward enemies often ignoring players' companions.[73] Polygon's Kollar felt that the exploit was unfair, especially next stroke the Infected.[77]
A location, formerly a city street, taking into account overgrown plants, damage cars and flooding.
An artistic design of a location in the post-apocalyptic allied States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were also with ease received.
The game's visual features were applauded by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various era previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, with Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually impressive but that perplexing issues, such as some "muddy and basic" textures found early in the game, left a negative impact upon the visuals.[81]
The world and environments of the game drew ovation from many reviewers. Kelly of Computer and Video Games confirmed that the environments are "large, detailed, and littered gone secrets", adding together that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the tab appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and attractively [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the bonus design elements placed all but the game world, such as the hidden comments and letters.[74]
Reviewers praised the use of hermetically sealed in The Last of Us. Eurogamer's Welsh felt that the hermetically sealed design was significantly bigger than in supplementary games,[71] though Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot avowed that the audio further to the effect of the gameplay, particularly gone hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio favorably impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] later than the latter finding that it complements the gameplay.[81]
The graphic depiction of insults in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on deed was "a vital evil to guide the game's fragile protagonist duo to safety", as opposed to creature used as a method to reach objectives.[82] Kotaku's Kirk Hamilton wrote that the violence was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity associated past violence, on purpose making players quality uncomfortable though in violent combat. He stated that the deaths within the game were not unnecessary or unjustified, making the explanation more powerful.[83] Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the hurt never felt gratuitous.[69] Eurogamer's Welsh echoed similar remarks, stating that the maltreat is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's shout insults leads to players diagnostic the morality of their choices.[72] Joystiq's Mitchell wrote that the call names is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the pardon of the game, Keith Stuart of The Guardian wrote that the tolerability of the injure would depend upon its context within the game.[84]
Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its dearth of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially customary as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based upon their actual merits, not in tally to new games".[87] Chris Suellentrop of The additional York era time-honored that Ellie was a likable and "sometimes powerful" character, but argued that The Last of Us is "actually the credit of Joel", stating that it's "another video game by men, for men and nearly men".[88] The Last of Us was as a consequence praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the message of Bill's sexuality "added to his character ... without truly tokenizing him".[89] American processing GLAAD named balance one of the "most intriguing new LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss between two female characters in Left in back was met considering sure reactions.[91][92]
Remastered
Reception
Aggregate score
AggregatorScore
Metacritic95/100[93]
Review scores
PublicationScore
Game Informer10/10[95]
GameSpot8/10[94]
IGN10/10[96]
Polygon8/10[97]
VideoGamer.com10/10[98]
The Escapist4.5/5 stars[99]
The Telegraph9/10[100]
Like the native version, The Last of Us Remastered traditional "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, astern Grand Theft Auto V and Red Dead Redemption 2.[101]
The game's enhanced graphics normal positive reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an forward movement higher than The Last of Us, despite the latter physical "the most beautiful game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical spread higher than the indigenous game, particularly praising the increased magnetism push away and improved lighting technology.[98] Liam Martin of Digital Spy then felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi confirmed that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the minor detail changes and the highbrow improvements.[104] The Independent's Jack Fleming felt that the original game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]
Many reviewers considered the puzzling enhancements, such as the increased frame rate, a gratifying advancement from the native game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".[99] IGN's Moriarty acknowledged that, even though the tweak was initially "jarring", he appreciated it through extra gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as while the increased frame rate heightened the depth of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is just about imperceptible, though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's enlarged textures and loading times.[97]
The supplement of Photo Mode was skillfully received. TechRadar's Swider named the mode as a standout feature,[107] while IGN's Moriarty complimented the availability to take control of "gorgeous" images using the feature.[96] The getting used to of the controls expected praise, later Moriarty of IGN particularly flattering the DualShock 4's triggers.[96] Swider of TechRadar felt that the extra controls outcome in a greater than before effective game,[104] while Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this prudence of immersion".[103] Reviewers as a consequence appreciated the captivation of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive version of the game".[99]
Sales
Within seven days of its release, The Last of Us sold exceeding 1.3 million units, becoming the biggest video game instigation of 2013 at the time.[109] Three weeks after its release, the game sold beyond 3.4 million units, and was deemed the biggest initiation of an native game in the past 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital pardon on PlayStation amassing for PlayStation 3, even though numerical sales figures were not disclosed; this lp was complex beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the allied Kingdom, it remained atop the charts for six consecutive weeks, matching chronicles set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the thesame period.[117] The game plus topped the charts in the associated States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]
Awards
Main article: List of accolades standard by The Last of Us
Prior to its release, The Last of Us customary numerous awards for its previews at E3.[127][128][129][130][131] It was evaluation aggregators Metacritic and GameRankings' second-highest rated for the year 2013, astern Grand Theft Auto V.[132][133] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers option Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International thing Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was in addition to named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]
Baker and Johnson standard compound nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] while Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's credit after that received awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers complementary Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The hermetically sealed design and music time-honored awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design moreover won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]
The Last of Us was awarded Outstanding early payment in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game time-honored Best supplementary IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It expected Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It plus won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as well as Best undertaking Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and conventional an obedient mention for Best Technology at the 15th Annual Game Developers another Awards.[183] The game was named in the midst of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]
Adaptations
A four-issue comic collection miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics support as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a enliven reading of agreed scenes in Santa Monica, California, afterward liven up music by Santaolalla. The bill was hosted and directed by Druckmann, bearing in mind graphics by Alex Hobbs.[191]
On March 6, 2014, Sony announced that Screen gems will distribute a film getting used to of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through afterward some actors.[193] enormously little play a role occurred when this, as Druckmann acknowledged in April 2016 that the film had entered enhancement hell.[194] In November 2016, Raimi acknowledged that the film was at a standstill after Sony had a difference of opinion with Druckmann.[195] Actress Maisie Williams expressed promptness in playing Ellie, and was in talks once both Druckmann and Raimi to put up with the role.[196] In January 2020, images surfaced of a vivacious hasty film getting used to of The Last of Us by production agency Oddfellows. The 20-minute film was meant to "serve as a mighty bridge" surrounded by the game and its sequel and would "reinterpret each of the chapters of the game taking into consideration a unique visual treatment", but was negated by Sony.[197]
In March 2020, a television adjustment of the game was announced in the planning stages at HBO, received to lid endeavors of this game and possibly some parts of its sequel. nearby Druckmann, Craig Mazin was named to assist write and giving out build the series. additional meting out producers will put in television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The exploit is a joint production of Sony Pictures Television and PlayStation Productions, and the first perform produced by the latter.[198][199] Santaolalla will compose the score.[200]
Sequel
Main article: The Last of Us share II
In February 2014, Druckmann said Naughty Dog were in the same way as a sequel but needed to locate a credit "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann acknowledged that a little team had begun building prototypes, but shifted progress to Uncharted 4: A Thief's End, released in May 2016.[202]
Sony announced The Last of Us portion II at the PlayStation Experience concern upon December 3, 2016.[203][204] The bank account takes place just about five years after the first game; Ellie and Joel return, behind players controlling Ellie.[205] Santaolalla will compensation to compose the music,[206] and Druckmann will reward to write the checking account next to Halley Gross.[207] Straley will not reward as game director.[208]
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