The Last Of Us 2
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players run Joel, a smuggler tasked gone escorting a juvenile girl, Ellie, across a post-apocalyptic joined States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend next to harsh humans and cannibalistic creatures mixed by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, stirring to eight players engage in willing to help and competitive gameplay.
Development of The Last of Us began in 2009, soon after the pardon of Naughty Dog's previous game, Uncharted 2: among Thieves. For the first period in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. The membership in the midst of Joel and Ellie became the focus, in imitation of all supplementary elements developed nearly it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and action capture, and assisted creative director Neil Druckmann in the manner of the press forward of the characters and story. The original score was composed and performed by Gustavo Santaolalla.
Following its poster in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it customary indispensable acclaim, taking into consideration compliment directed at its narrative, gameplay, visuals, hermetically sealed design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling exceeding 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including combined Game of the Year awards from several gaming publications, critics, and game great compliment ceremonies, and is considered one of the greatest video games ever made.
After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left in back adds a single-player rouse later than Ellie and her best friend Riley. A sequel, The Last of Us allowance II, was announced in December 2016.
Gameplay
The Last of Us is an action-adventure leftover horror game played from a third-person perspective.[1] The artist traverses across post-apocalyptic environments such as towns, buildings, reforest and sewers to abet the story. The artist can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures impure by a mutated strain of the Cordyceps fungus. For most of the game, the player takes run of Joel, a man tasked later escorting a young girl, Ellie, across the united States.[2] The player with controls Ellie throughout the game's winter segment.[3]
In combat, the artiste can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The performer is adept to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or raid enemies.[4] The artiste can upgrade weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting quickness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]
The artist atmosphere is crouching, once his companion nearby. Enemies lurk in the distance, gone a white outline alerting players of their location.
Listen Mode allows players to discover the point of enemies and characters by displaying their outline through walls, achieved through a heightened prudence of hearing and spatial awareness.[6]
Though the player can offensive enemies directly, they can after that use stealth to raid undetected or sneak by them. "Listen Mode" allows the player to find enemies through a heightened desirability of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the in force cover system, the performer can crouch at the rear obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation in the middle of the characters.[8] The artiste can solve simple puzzles, such as using in limbo pallets to move Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to attain vanguard areas. report collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]
The game features an unnatural intelligence system by which discordant human enemies react to combat. If enemies discover the player, they may undertake lid or call for assistance, and can acknowledge advantage of the player following they are distracted, out of ammunition, or in a fight. performer companions, such as Ellie, can assist in feat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to antagonism enemies.[10]
Multiplayer
The online multiplayer allows in the works to eight players to engage in competitive gameplay in recreations of multiple single-player settings. The game features three multiplayer game types: Supply act and Survivors are both team deathmatches, taking into account the latter excluding the achievement to respawn;[11] Interrogation features teams investigating the location of the foe team's lockbox, and the first to capture such lockbox wins.[12] In all mode, players select a factionHunters (a group of spiteful survivors) or Fireflies (a radical militia group)and save their clan breathing by collecting supplies during matches. Each settle is equal to one day; by remaining twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the performer parts that can be converted to supplies; supplies can furthermore be scavenged from enemies' bodies. Players are dexterous to carry more equipment by earning points as their clan's supplies grow. Players can affix the game to their Facebook account, which alters clan members' names and faces to fall in with the players' Facebook friends.[14] Players have the achievement to customize their characters considering hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 report of the game were shut all along upon September 3, 2019.[16]
Plot
See also: List of The Last of Us characters
In September 2013, an outbreak of a mutant Cordyceps fungus ravages the joined States, transforming its human hosts into gruff creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the rebellion taking into consideration his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors flesh and blood in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler in imitation of his co-conspirator Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt alongside Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. previously Tess kills him, Robert reveals that he traded the cache bearing in mind the Fireflies, a radical militia opposing the quarantine zone authorities.
The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in return for smuggling a pubescent girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts acknowledge home uncovered the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an lawsuit taking into account a direction patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was impure three weeks earlier and that her immunity may lead to a cure. The trio create their artifice to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an dirty and, believing in Ellie's importance, sacrifices herself against pursuing soldiers for that reason Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the hope that he can find the enduring Fireflies. gone the assist of savings account (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a lively vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally in imitation of two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they break out the city, Sam is bitten by an polluted but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and rapidly afterwards commits suicide out of grief.
In the fall, Joel and Ellie finally locate Tommy in Jackson County, Wyoming, where he has assembled a fortified unity near a hydroelectric dam once his wife Maria (Ashley Scott). Joel decides to depart Ellie taking into consideration Tommy, but after she confronts him more or less Sarah, he decides to let her stay like him. Tommy directs them to a Fireflies enclave at the university circles of Eastern Colorado. They find the academic circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is highly wounded even if escaping.
During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers courteous to trade medicine for food; despite initially appearing friendly and cooperative, David turns rancorous after revealing the academic circles bandits were allowance of his group. Ellie manages to guide David's work away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a alight restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks by the side of crying; Joel comforts her past they flee.
In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after nearly drowning, in the past they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is mammal prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must remove the poisoned ration of Ellie's brain, which will kill her. Unwilling to allow Ellie die, Joel battles his mannerism to the keen room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the steer out of the city, past Ellie wakes up, Joel claims that the Fireflies had found many new immune people but were unable to make a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his tally just about the Fireflies is true.[17]
Development
Main article: move ahead of The Last of Us
A 35-year-old man later than quick brown hair, smiling and looking at something to the right of the camera.
A 35-year-old man past curly black hair talking into a microphone, looking at something to the left of the camera.
Bruce Straley (left) and Neil Druckmann (right) led go forward as game director and creative director respectively.[18]
Naughty Dog began developing The Last of Us in 2009, taking into account the release of Uncharted 2: in the course of Thieves. For the first grow old in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception (2011), the new began play upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team responsible for developing The Last of Us.[18]
While at university, Druckmann had an idea to unite the gameplay of Ico (2001) in a credit set during a zombie apocalypse, next that of George A. Romero's Night of the breathing Dead (1968), bearing in mind a guide quality thesame to John Hartigan from Sin City (19912000). The guide character, a police officer, would be tasked when protecting a teenager girl; however, due to the lead character's heart condition, players would often put up with control of the juvenile girl, reversing the roles. Druckmann cutting edge developed it in imitation of creating the story of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to leftover after spending epoch gone Joel, as without difficulty as an exploration of how compliant a father is to save his child.[21]
A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was intended to "reignite [Ellie's] lust for life", after her problem subsequent to her combat past David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC natural world documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] while the fungi mainly ruin insects, taking control of their motor functions and forcing them to support cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the talk to results of an outbreak of this infection.[24]
A 56-year-old man next dark gray hair talking into a microphone, looking at something beneath the camera.
Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]
The association surrounded by Joel and Ellie was the focus of the game; all supplementary elements were developed in the region of it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and occupation seize performances.[27] Baker and Johnson contributed to the early payment of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's innate way of being was in addition to redesigned throughout expansion to create her look more same to Johnson.[30] The game's extra characters in addition to underwent changes. The air Tess was originally expected to be the main enemy of The Last of Us, but the team found it hard to agree to her motives.[31] The sexuality of the mood financial credit was originally left absentminded in the script, but complex altered to additional reflect his homosexuality.[29]
The Last of Us features an original score composed primarily by Gustavo Santaolalla, along with compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted early in development. He used various instruments to compose the score, including some that he was uncommon with, giving a sense of harsh conditions and innocence.[3] This minimalist admission was as a consequence taken past the game's hermetically sealed and art design. The unquestionable of the tainted was one of the first tasks during development; the team experimented past the hermetically sealed in order to attain the best comport yourself possible. To reach the hermetic of the Clicker, they hired voice actress Misty Lee, who provided a hermetic that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of conduct yourself as inspiration, such as Robert Polidori's photographs past Hurricane Katrina, which were used as a insinuation dwindling taking into account designing the flooded areas of Pittsburgh.[33] The art department were goaded to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team established on a tally amongst simplicity and detail; even though Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's opening credits were produced by Sony's San Diego Studio.[35]
The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the attachment needed to be balanced subsequent to the demonstration of the world's issues, stating that they "wanted to say yes the character building and interaction" of Ico and "blend it subsequent to the nervousness and pretense of Resident Evil 4."[36] The team created additional engines to satisfy their needs for the game. The exaggerated sharpness was created to coordinate once players;[37] the complement of Ellie as pretentious sharpness was a major contributor to the engine.[38] The lighting engine was moreover re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced difficulty to the team, as they felt that all mechanic required thorough analysis.[29] The game's user interface design afterward underwent various iterations throughout development.[39]
The Last of Us was announced upon December 10, 2011, at the Spike Video Game Awards,[40] nearby its debut trailer[41] and an certified press liberty acknowledging some of the game's features.[2] The flyer ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its native projected forgiveness date of May 7, 2013, and was pushed to June 14, 2013 worldwide for extra polishing.[45] To shout from the rooftops pre-order sales, Naughty Dog collaborated when several retailers to have the funds for special editions of the game as soon as extra content.[46]
Additional content
Downloadable content (DLC) for the game was released bearing in mind its launch. The game's Season Pass includes right of entry to every DLC, as skillfully as some further abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included subsequently some of the game's special editions and were handy upon release. The Sights and Sounds Pack included the soundtrack, a enthusiastic theme for the PlayStation 3 house screen, and two avatars. The leftover Pack featured other skins for the performer following the execution of the campaign, and in-game money, as competently as other experience points and before permission to customizable items for the game's multiplayer.[49] forlorn Territories Map Pack, released on October 15, 2013, extra four extra multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, further a store of ten head items, nine of which are nearby to purchase separately.[51]
The Last of Us: Left at the rear adds a single-player campaign which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released upon February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone momentum pack.[53] A third bundle was released upon May 6, 2014, featuring five sever DLC: beached further a supplementary obscurity to the main game and Left Behind; Reclaimed Territories Map Pack extra further multiplayer maps; Professional relic Skills Bundle and Situational survival Skills Bundle supplementary eight supplementary multiplayer skills; and Survivalist Weapon Bundle bonus four further weapons.[54] The Grit and Gear Bundle, which other supplementary headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing all downloadable content was released in Europe on November 11, 2014.[56]
The Last of Us Remastered
On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced bill of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the open bar signals health, scaling from green to tawny and red gone taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the native tally motivated players to remain in a menu though the recordings were played.[61] The game's Photo Mode allows players to seize images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the execution to watch every cutscenes subsequently audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features greater than before graphics and rendering upgrades, including increased attraction distance, an upgraded warfare mechanic, a forward-looking frame rate, and innovative audio options.[64] It includes the past released downloadable content, including Left at the back and some multiplayer maps.[65] The loan team aimed to make a "true" remaster, maintaining the "core experience"[66] and major financial credit and gameplay elements.[67]
Reception
Critical response
Reception
Aggregate score
AggregatorScore
Metacritic95/100[68]
Review scores
PublicationScore
CVG10/10[69]
Edge10/10[70]
Eurogamer10/10[71]
Game Informer9.5/10[72]
GameSpot8/10[73]
IGN10/10[74]
Joystiq5/5 stars[75]
OPM (UK)10/10[76]
Polygon7.5/10[77]
The Last of Us conventional "universal acclaim", according to evaluation aggregator Metacritic, based upon 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the quality development, bank account and subtext, visual and unassailable design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the midst of the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the leftover horror genre;[71] Andy Kelly of Computer and Video Games confirmed it "Naughty Dog's finest moment".[69]
Kelly of Computer and Video Games found the relation memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation official Magazine's David Meikleham wrote that the pacing contributed to the take forward of the story, stating that there is "a genuine desirability of era elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative greater than before the atmosphere relationships.[75]
The charactersparticularly the connection in the company of Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the membership felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed later "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the relationship "genuine" and emotional.[75] PlayStation certified Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] while IGN's Moriarty identified it as a put the accent on of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a relationship to her, and that the link between the characters was assisted by the game's optional conversations.[77] The environment performances in addition to acknowledged praise,[72][74][81] bearing in mind Edge and Eurogamer's Welsh noting that the script enlarged as a result.[70][71]
Many reviewers found the game's fighting a refreshing difference from additional games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even if Kelly of Computer and Video Games enjoyed the variety in on the subject of the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, adjunct that enemies mood "human".[74] Joystiq's Mitchell reiterated thesame comments, stating that the stroke "piles death upon death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters supplementary deferentially to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the artificial good judgment negatively affected the combat, similar to enemies often ignoring players' companions.[73] Polygon's Kollar felt that the conflict was unfair, especially when court case the Infected.[77]
A location, formerly a city street, past overgrown plants, broken cars and flooding.
An artistic design of a location in the post-apocalyptic allied States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were as well as capably received.
The game's visual features were celebrated by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various time previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, bearing in mind Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that mysterious issues, such as some "muddy and basic" textures found into the future in the game, left a negative impact upon the visuals.[81]
The world and environments of the game drew approval from many reviewers. Kelly of Computer and Video Games avowed that the environments are "large, detailed, and littered next secrets", count that The Last of Us "masks" its linearity successfully.[69] Edge repeated thesame remarks, writing that the level design serves the bank account appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and delectably [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the bonus design elements placed approaching the game world, such as the hidden remarks and letters.[74]
Reviewers praised the use of unquestionable in The Last of Us. Eurogamer's Welsh felt that the sound design was significantly bigger than in extra games,[71] even if Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot acknowledged that the audio extra to the effect of the gameplay, particularly afterward hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio favorably impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] bearing in mind the latter finding that it complements the gameplay.[81]
The graphic depiction of violence in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on exploit was "a critical evil to lead the game's fragile protagonist duo to safety", as opposed to living thing used as a method to reach objectives.[82] Kotaku's Kirk Hamilton wrote that the violence was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity associated once violence, intentionally making players environment uncomfortable even if in violent combat. He acknowledged that the deaths within the game were not unnecessary or unjustified, making the story more powerful.[83] Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the exploit never felt gratuitous.[69] Eurogamer's Welsh echoed similar remarks, stating that the take advantage of is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's invective leads to players analytical the morality of their choices.[72] Joystiq's Mitchell wrote that the foul language is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the pardon of the game, Keith Stuart of The Guardian wrote that the permissibility of the manipulation would depend upon its context within the game.[84]
Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its deficiency of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially normal as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in version to supplementary games".[87] Chris Suellentrop of The additional York grow old standard that Ellie was a good-humored and "sometimes powerful" character, but argued that The Last of Us is "actually the report of Joel", stating that it's "another video game by men, for men and very nearly men".[88] The Last of Us was with praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the statement of Bill's sexuality "added to his vibes ... without in reality tokenizing him".[89] American paperwork GLAAD named description one of the "most intriguing extra LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss with two female characters in Left at the rear was met later definite reactions.[91][92]
Remastered
Reception
Aggregate score
AggregatorScore
Metacritic95/100[93]
Review scores
PublicationScore
Game Informer10/10[95]
GameSpot8/10[94]
IGN10/10[96]
Polygon8/10[97]
VideoGamer.com10/10[98]
The Escapist4.5/5 stars[99]
The Telegraph9/10[100]
Like the indigenous version, The Last of Us Remastered conventional "universal acclaim" according to Metacritic, based upon 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, at the rear Grand Theft Auto V and Red Dead Redemption 2.[101]
The game's enhanced graphics time-honored determined reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an encroachment over The Last of Us, despite the latter living thing "the most pretty game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical proceed on top of the original game, particularly praising the increased charisma turn away from and improved lighting technology.[98] Liam Martin of Digital Spy afterward felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi acknowledged that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the pubertal detail changes and the puzzling improvements.[104] The Independent's Jack Fleming felt that the original game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]
Many reviewers considered the puzzling enhancements, such as the increased frame rate, a all right advancement from the native game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".[99] IGN's Moriarty stated that, though the correct was initially "jarring", he appreciated it through new gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as while the increased frame rate heightened the sharpness of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is in this area imperceptible, while stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's augmented textures and loading times.[97]
The complement of Photo Mode was well received. TechRadar's Swider named the mode as a standout feature,[107] though IGN's Moriarty complimented the availability to occupy "gorgeous" images using the feature.[96] The adaptation of the controls traditional praise, later Moriarty of IGN particularly appreciative the DualShock 4's triggers.[96] Swider of TechRadar felt that the supplementary controls result in a enlarged in force game,[104] even if Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this sense of immersion".[103] Reviewers then appreciated the immersion of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive balance of the game".[99]
Sales
Within seven days of its release, The Last of Us sold higher than 1.3 million units, becoming the biggest video game commencement of 2013 at the time.[109] Three weeks after its release, the game sold exceeding 3.4 million units, and was deemed the biggest establishment of an original game previously 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital freedom on PlayStation addition for PlayStation 3, while numerical sales figures were not disclosed; this cassette was far along beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million upon PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of all time.[114] In the allied Kingdom, it remained atop the charts for six consecutive weeks, matching archives set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the same period.[117] The game also topped the charts in the joined States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]
Awards
Main article: List of accolades usual by The Last of Us
Prior to its release, The Last of Us expected numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, at the back Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers unorthodox Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International business Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was as well as named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]
Baker and Johnson received combined nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] while Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's explanation as a consequence customary awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers unconventional Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The unassailable design and music expected awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design as well as won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]
The Last of Us was awarded Outstanding move forward in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game acknowledged Best supplementary IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It expected Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It next won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as with ease as Best put-on Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and time-honored an trustworthy mention for Best Technology at the 15th Annual Game Developers other Awards.[183] The game was named among the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]
Adaptations
A four-issue comic photograph album miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics assist as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a stimulate reading of fixed scenes in Santa Monica, California, as soon as stimulate music by Santaolalla. The comport yourself was hosted and directed by Druckmann, similar to graphics by Alex Hobbs.[191]
On March 6, 2014, Sony announced that Screen gems will distribute a film accommodation of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through subsequently some actors.[193] utterly tiny take effect occurred later this, as Druckmann stated in April 2016 that the film had entered spread hell.[194] In November 2016, Raimi stated that the film was at a standstill after Sony had a dispute subsequent to Druckmann.[195] Actress Maisie Williams expressed speed in playing Ellie, and was in talks as soon as both Druckmann and Raimi to recognize the role.[196] In January 2020, images surfaced of a living sharp film accommodation of The Last of Us by production agency Oddfellows. The 20-minute film was designed to "serve as a strong bridge" in the company of the game and its sequel and would "reinterpret each of the chapters of the game taking into consideration a unique visual treatment", but was void by Sony.[197]
In March 2020, a television becoming accustomed of the game was announced in the planning stages at HBO, usual to cover endeavors of this game and possibly some parts of its sequel. contiguously Druckmann, Craig Mazin was named to support write and management produce the series. new handing out producers will append television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The accomplish is a joint production of Sony Pictures Television and PlayStation Productions, and the first play a role produced by the latter.[198][199] Santaolalla will compose the score.[200]
Sequel
Main article: The Last of Us share II
In February 2014, Druckmann said Naughty Dog were taking into account a sequel but needed to find a relation "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann acknowledged that a little team had begun building prototypes, but shifted evolve to Uncharted 4: A Thief's End, released in May 2016.[202]
Sony announced The Last of Us ration II at the PlayStation Experience event on December 3, 2016.[203][204] The checking account takes area nearly five years after the first game; Ellie and Joel return, similar to players controlling Ellie.[205] Santaolalla will return to compose the music,[206] and Druckmann will recompense to write the story nearby Halley Gross.[207] Straley will not compensation as game director.[208]
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