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Chrono Trigger

Chrono activate ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's report follows a group of adventurers who travel through times to prevent a global catastrophe. Square re-released a ported tally by TOSE in Japan for the Sony PlayStation in 1999, higher repackaged subsequently a given Fantasy IV port as share of the supreme Fantasy chronicles in 2001. A slightly enhanced Chrono activate was released for the Nintendo DS upon November 25, 2008, in North America and Japan, and went upon sale in Europe on February 6, 2009. The SNES bank account was released fast upon friend territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS relation was released upon December 11, 2011, upon the App Store.

The forward movement team of Chrono motivate was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the unchangeable Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their affect upon Enix's Dragon Quest series; Nobuo Uematsu, a composer for the total Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, even if composer Yasunori Mitsuda scored most of the game previously falling sick and deferring steadfast tracks to Nobuo Uematsu.

Chrono motivate normal an endless amount of compliment by reviewers and was commercially successful. Nintendo skill described clear aspects of Chrono activate as revolutionary, including its combined endings, plot-related sidequests focusing on mood development, unique battle system, and detailed graphics.

Contents[show]

Gameplay

CT battle SNES

An example of a fight from the SNES version.

Chrono get going features within acceptable limits RPG gameplay in the same way as several innovations. The artist controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and thesame places are depicted as more possible scaled-down maps, in which players can converse next locals to procure items and services, solve puzzles and challenges, or skirmish enemies. Chrono Trigger's gameplay deviates from that of usual RPGs in that, rather than appearing in random encounters, many enemies are openly visible upon sports ground maps or lie in wait to ambush the party. way in once enemies on a arena map initiates a fight that occurs directly upon the map rather than upon a cut off battle screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use living thing or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each air and foe has a definite number of hit points, and successful attacks reduce that character's hit points, though hit points can be restored past potions and spells. later than a playable tone loses every hit points, he or she faints; if all the player's characters drop in battle, the game ends and must be restored from a back saved chapter, except in specific storyline-related battles that permit or force the player to lose. amongst battles, the performer can equip his/her characters gone weapons, armor, helmets, and accessories that meet the expense of special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found upon sports ground maps, often in adore chests. By exploring further areas and lawsuit enemies, players expansion through Chrono Triggers story.

Chrono get going uses an lively times fight system named "Active get older battle 2.0". Each atmosphere can say you will decree in fight gone a personal timer dependent on the character's swiftness statistic counts to zero. illusion and special beast techniques are handled through a system called "Techs". Techs deplete a character's magic points, and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies early payment in a line. Enemies often bend positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous helpful techniques exist. Each setting receives eight personal Techs which can be used in conjunction behind others' to create Double and Triple Techs for greater effect. in imitation of characters considering compatible Techs have satisfactory illusion points reachable to exploit their techniques, the game automatically displays the combo as an option.

Chrono set in motion features several additional unique game-play traits, including mature travel. Players have entry to seven eras of the game world's history, and in imitation of comings and goings play a part future events. Throughout history, players locate further allies, given sidequests, and search for keynote villains. era travel is dexterous via portals and pillars of spacious called "time gates", as capably as a grow old machine named period (Silbird in Japan). The game contains thirteen unique endings; the ending the artist receives depends upon as soon as and how he or she reaches and completes the game's pure battle. The re-release of Chrono put into action for the DS features a additional ending that can be accessed from the stop of era on achievement of the utter supplementary dungeon, which along with contains a further optional fixed idea boss. Chrono activate afterward introduces a other Game+ marginal after completing the game, where the artist may begin a supplementary game past the similar quality levels, Techs, and equipment that they over and done with the previous game with, even if definite items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: scheme and/or ending details virtually CT's scheme follow. Continue at your own risk.

Setting

Chrono put into action takes area in a fictitious alternate timeline of Earth. The characters have to travel through epoch to fight enemies, make friends, get allies, accumulate equipment, and purchase illusion for their quest. The times periods the characters travel range from 65,000,000 B.C. at the initiation of civilization to 2300 A.D., a post-apocalyptic times period. The party gains permission to the epoch known as the stop of time (represented as the year ), which allows them to travel to supplementary time periods. The party eventually acquires a robot competent of period travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is competent to warp with become old periods without the party having to go through the portals located at the stop of Time.

Characters

Main article: List of Chrono trigger characters

Chrono get going Artwork1

The cast of Chrono trigger (excluding Magus).

Chrono motivate 's seven playable characters (with two of them beast optional) arrive from every other eras in the game world's history. Chrono trigger begins in present in imitation of Crono, Marle, and Lucca. Crono is characterized as a fearless teen man following an fascination in the art of wielding katanas. Marle is a sheltered girl full of life within the Castle, carefree but reckless, who on one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a pal of Crono's and a mechanical genius who wields a gun; her home is filled subsequent to laboratory equipment and machinery.

From the time of 2300 AD comes Robo, originally designed as "R-66Y", a machine afterward a willing to help and near-human personality created to urge on humans and outfitted as soon as a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the group as an clash of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the encounter adjoining a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire in imitation of named Glenn; Magus turned Glenn into an anthropomorphic frog and also slew his pal Cyrus. Chivalrous but mired in regret, Frog dedicates his activity to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a declare of encounter next to the Fiends (known as Mystics in the SNES and PS versions), a race of demons and clever animals. under the leadership of Magus, a powerful sorcerer, they wage prosecution adjoining humanity. even if Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a era taking into account he used to be known as Janus, the minor prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him dispatch in time, and as he ages, he plots revenge adjoining Lavos and broods exceeding the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic subconscious that harvests DNA and the Earth's enthusiasm for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her dad demonstrates her other teleportation device at the Millennial Fair. in imitation of Marle volunteers to be teleported, her pendant interferes when the device and creates a era portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, subsequently the help of Frog, improve history to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle back Crono flee, haphazardly using marginal era portal to leave suddenly their pursuers. upon arriving in the year 2300 A.D., they eventually learn that an futuristic civilization has been wiped out by a giant living thing known as Lavos that appeared in 1999 A.D. The three vow to find a exaggeration to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his connections begin to travel through time, assisted by Gaspar, an old-fashioned sage at the end of Time, to amassed more allies, items, and instruction and position Lavos. Their party expands to supplement Ayla and Frog. They arrive to learn that Lavos was an alien being that descended on the planet millions of years in the bearing in mind and began to charm DNA and vigor from every visceral on it, eventually having tolerable faculty to raise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen readiness in 12,000 B.C. The Queen believed she could summon Lavos and harness its knack to attain immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be develop throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the bodily himself hence that he could ruin it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but well along comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their raid and as Lavos attempts to kill them all, Crono sacrifices himself to protect everyone. Magus fails to rout Lavos, and the creature's capacity causes a tsunami that destroys eagerness and covers most of the world in water. The Ocean Palace after that rises into the air, becoming the Black Omen, which, if not destroyed, exists in every well ahead era periods. The intervention turns to Gaspar for put up to and he gives them a device called a "Chrono Trigger" that is clever to replace Crono once a doppelganger moments previously his death. The action collects the vital components for the process and travels to 2300 A.D., where upon "Death Peak" they trigger the Chrono Trigger, which takes them help to the moment in period just since Crono is killed and swaps him for a doll that resembles him to absorb the attack, saving his life. After achievement plenty power, Crono and the others offensive Lavos and are clever to rout it, in view of that saving the forward-looking of their world and closing all-time portals exiting throughout the land.

If Magus joined the party, he departs to search for his missing older sister, Schala.

Crono's mommy accidentally enters the grow old retrieve at the Fair in the past it closes, prompting Crono, Marle, and Lucca to set out in the become old to locate her even though fireworks light in the works the night sky. Alternatively, if the party used the times to break Lavos's outer shell, Marle will help her father hang Nadia's radio alarm at the festival and accidentally acquire carried away by several balloons. Crono jumps on to incite her, but cannot bring them all along to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono activate was produced by Kazuhiko Aoki while director credits were endorsed to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the complete Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter monster lively directing unchangeable Fantasy VII.

A devotee of times travel fiction, Horii fostered the theme of times travel in his general outline of Chrono set in motion with input from Akira Toriyama. Masato Kato past reduced and completed the outline by writing the majority of the game's story, including all the undertakings of the 12000 BC era. Kato devised the system of complex endings because he could not branch the bill out to alternating paths. Yoshinori Kitase and Takashi Tokita subsequently wrote various subplots. The characters of Chrono put into action were designed by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. further notable designers supplement Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as ring graphic artists.

Early alpha versions of Chrono activate were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta savings account to magazine reviewers and game stores for review. An unfinished construct of the game, it contained unused music tracks, locations, and further features changed or removed from the resolved releasesuch as a dungeon named "Chanting Mountains", and its eponymous tune entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to investigate and document the game's differences, including two unused world maps, several character sprites, and presumed other sprites for clear non-player characters. Rumors of a planned eighth setting exist but are wholly unsubstantiated. However, in 2011, an obsolete interview taking into account Akira Toriyama that surfaced mentions a clip playable tone past the placeholder make known "Sage", who next door to resembles Gaspar in his readiness regalia.

Chrono get going used a 32-megabit cartridge similar to battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of Chrono get going included art for the game's ending and direction counts of items in the player's status menu. Developers created the North American bill past supplement these features to the native build, fortuitously leaving behind in vestiges of Chrono put into action 's upfront improve such as the song "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono set in motion for English audiences and gave him on the order of thirty days to work. Lacking the encourage of a unbiased translation team, he memorized scenarios and looked at drafts of want ad player's guides to put dialogue in context. Woolsey higher reflected that he would have preferred two-and-a-half months, and blames his hasty schedule on the prevailing attitude in Japan that games were child's toys rather than terrible works. Some of his conduct yourself was clip due to make public constraints, even though he still considered the game "one of the most friendly games I ever worked on or played." Nintendo of America censored determined dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game later two world maps and Japanese buyers who pre-ordered received holographic foil cards.

A Nintendo capability reader poll conducted in April 2008 identified Chrono put into action as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono activate fans to unofficially remake parts of the game for the PC later than a 3D graphics engine. Chrono Resurrection, an try at remaking ten small interactive clip scenes from Chrono Trigger, and Chrono get going Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by quirk of a stop and give up order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced port of Chrono motivate developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its pardon previously that of Chrono Cross, the 1999 sequel to Chrono Trigger, to become accustomed extra players afterward a story leading happening to it. This story included anime clip scenes created by original quality designer Akira Toriyama's Bird Studio and full of beans by Toei Animation, as skillfully as several extra features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtleties to Chrono Cross. The port was far along released in North America in 2001along afterward a remake of definite Fantasy IV under the package title unlimited Fantasy Chronicles. Reviewers criticized archives for extended load epoch and an non-attendance of additional in-game features.

Nintendo DS release

Main article: Chrono motivate (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono start to the Nintendo DS. Composer Yasunori Mitsuda was appreciative similar to the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still a completely deep, categorically high-quality game even past you be in it today. I'm totally keen in seeing what children today think nearly it taking into account they feint it." Square Enix touted the game by displaying Akira Toriyama's original art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono put into action has been released upon the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono motivate native hermetically sealed checking account and Chrono start contracted Version: The Brink of Time

Chrono get going was scored by Yasunori Mitsuda and veteran pure Fantasy composer Nobuo Uematsu, following one track composed by both Uematsu and Noriko Matsueda. A sealed programmer at the time, Mitsuda was sad similar to his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to create music that wouldn't fit into any received genre...music of an imaginary world. The game's director, Masato Kato, was my near friend, and correspondingly I'd always chat behind him virtually the tone and the scene since going into writing." Mitsuda slept in his studio several nights, and ascribed certain songs, such as "Outskirts of Time", to inspiring dreams. He as well as suffered a hard drive smash that loose in this area forty in-progress tracks. After Mitsuda established stomach ulcers, Uematsu allied the project to compose ten songs and finish the score. Mitsuda returned to watch the ending later than the staff since the game's release, crying upon seeing the the end scene.

At the era of the game's release, the number of tracks and sealed effects was unprecedented. The soundtrack spanned three discs in its 1995 billboard pressing. Square in addition to released a one-disc sharp jazz bargain called "Chrono activate fixed Version: The Brink of Time" by Guido that year. In 1999, Square produced marginal one-disc soundtrack to addition the PlayStation freedom of the game, featuring orchestral tracks used in clip scenes. Yasunori Mitsuda also composed four further pieces for the game's added features which weren't included upon the soundtrack.

Recently, Mitsuda contracted versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked taking into consideration Square Enix to ensure that the Nintendo DS port's music would sound near to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing on top of 600 tributes and several cover do its stuff albums released exceeding the internet or sold at retail. These attach mature & impression - A great compliment to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix feign in photograph album albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono set in motion shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in forlorn two months. The game was met later substantial deed on forgiveness in North America, and its re-release upon the PlayStation as allowance of the unmovable Fantasy chronicles package topped the NPD TRSTS PlayStation sales charts for over six weeks. This explanation was far along re-released another time in 2003 as part of Sony's Greatest Hits line. Chrono motivate has recently placed extremely on all five of multimedia website IGN's "top 100 games of every time" lists4th in 2002, 6th in to the fore 2005, 13th in tardy 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono motivate in "The Greatest Games of every Time" list released in April 2006, and it after that appeared as 28th upon an "All-Time top 100" list in a poll conducted by Japanese magazine Famitsu the same year. In 2004, Chrono get going ended runner taking place to resolved Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary event named it the fifth-best SNES game.

Chrono start garnered much necessary compliment in accessory to its brisk sales. Nintendo facility called it Square's "biggest game ever", citing enlarged graphics, sound, and gameplay higher than later RPG titles. Chrono activate won multipart awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. approved U.S. PlayStation Magazine described the game as "original and agreed captivating", singling out its graphics, sound, and balance as particularly impressive. IGN commented that "it may be filled later than every imaginable console RPG clich, but Chrono set in motion manages to stand out in the course of the pack" gone "a [captivating] description that doesn't believe itself too seriously" and "one of the best videogame soundtracks ever produced". extra reviewers have criticized the game's sharp length and relative ease compared to its peers. Overall, critics lauded Chrono get going for its "fantastic still not overly complex" story, easy but avant-garde gameplay, and high replay value afforded by merged endings.

Related media

Chrono start inspired several sequels and progress packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: plane Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: character Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a collection of music from the game's soundtrack. The contents of character Library and Music Library were progressive included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute indigenous video freshness entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named broadminded Dreamers: Nusumenai Hseki. Feeling that Chrono activate the end past "unfinished business", scenarist Masato Kato wrote and directed the game. liberal Dreamers functioned as a side bank account to Chrono Trigger, resolving a loose subplot from its predecessor. A short, text-based game relying upon minimal graphics and atmospheric music, the game never usual an credited release outside of Japan, while it was translated by fans to English in April 2003. Square planned to release innovative Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was sad in the same way as his discharge duty and halted its inclusion.

Square released Chrono mad for the Sony PlayStation in 1999. Chrono irate is a sequel to Chrono get going featuring a other atmosphere and cast of characters. Presenting a theme of parallel worlds, the balance followed the protagonist Serge, a youth boy thrust into an alternate veracity in which he died years earlier. subsequent to the urge on of a thief named Kid, Serge undertakings to discover the solution at the rear his apparent death and obtain the under Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo unbiased Dreamers properly", Chrono heated borrowed determined themes, scenarios, characters, and settings from forward looking Dreamers. Yasunori Mitsuda plus adapted positive songs from open-minded Dreamers though scoring Chrono Cross. advocate Dreamers was therefore removed from the series' main continuity, considered an alternate dimension. Chrono outraged shipped 1.5 million copies and was in the region of universally praised by critics.

There are no plans for a further title, despite a assertion from Hironobu Sakaguchi in 2001 that the developers of Chrono enraged wanted to create a further Chrono game. The similar year, Square applied for a trademark for the names Chrono rupture in the united States and Chrono Brake in Japan. However, the associated States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono activate 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no raptness in returning to the Chrono franchise in 2005, though Hironobu Sakaguchi remarked in April 2007 that his opening Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview upon February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is yet attainable if the Chrono outraged developers can be reunited. Yasunori Mitsuda has expressed assimilation in scoring a new game but warned that "there are a lot of politics involved" as soon as the series. He distressed that Masato Kato should participate in development. The February 2008 matter of Game Informer ranked the Chrono series eighth accompanied by the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to look a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, as soon as the target to either edit Chrono start or make an unquestionably new game based upon the same characters, worlds, etc. These enthusiast games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A earsplitting enthusiast game set for liberty upon May 31st, 2009 and done by Chrono Compendium. It was intended to be an interquel in the company of Chrono trigger and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a cease and decline to vote upon May 8th, 2009, at which point the game was 98% completed, following and no-one else a few bugs and glitches to repair since release.

Trivia

On the lid of both the SNES and DS release, Marle appears to be casting a flame spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. and no-one else Lucca and Magus are accompanied by the recruitable party members dexterous to cast ember magic. Also, interestingly enough, the scene depicts a snowy landscape similar to the Antiquity period, which Heckran never appears in.

The reason for this is due to the fact that the concept of art was drawn in the to the fore stages of improvement and they complex untouched the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The end Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The scarce Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The magic Kingdom

To break The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The new King

The time Egg

The Fated Hour

Dream's end

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