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Chrono Trigger

Chrono put into action ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's checking account follows a action of adventurers who travel through times to prevent a global catastrophe. Square re-released a ported relation by TOSE in Japan for the Sony PlayStation in 1999, vanguard repackaged taking into account a resolution Fantasy IV port as share of the unmovable Fantasy chronicles in 2001. A slightly enhanced Chrono motivate was released for the Nintendo DS upon November 25, 2008, in North America and Japan, and went upon sale in Europe upon February 6, 2009. The SNES tally was released fast upon friend territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS relation was released on December 11, 2011, upon the App Store.

The forward movement team of Chrono put into action was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the complete Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their proceed upon Enix's Dragon Quest series; Nobuo Uematsu, a composer for the utter Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, though composer Yasunori Mitsuda scored most of the game in the past falling ill and deferring long-lasting tracks to Nobuo Uematsu.

Chrono motivate standard an endless amount of compliment by reviewers and was commercially successful. Nintendo faculty described determined aspects of Chrono start as revolutionary, including its multipart endings, plot-related sidequests focusing upon environment development, unique fight system, and detailed graphics.

Contents[show]

Gameplay

CT battle SNES

An example of a fight from the SNES version.

Chrono start features usual RPG gameplay as soon as several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more realizable scaled-down maps, in which players can converse considering locals to procure items and services, solve puzzles and challenges, or charge enemies. Chrono Trigger's gameplay deviates from that of normal RPGs in that, rather than appearing in random encounters, many enemies are openly visible on arena maps or lie in wait to ambush the party. open next enemies on a auditorium map initiates a battle that occurs directly upon the map rather than upon a sever fight screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use subconscious or magical attacks to wound targets during battle, and players may use items to heal or guard themselves. Each atmosphere and foe has a determined number of hit points, and wealthy attacks edit that character's hit points, even though hit points can be restored in imitation of potions and spells. considering a playable atmosphere loses every hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a back saved chapter, except in specific storyline-related battles that allow or force the artiste to lose. amongst battles, the artiste can equip his/her characters in imitation of weapons, armor, helmets, and accessories that offer special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found upon ground maps, often in treasure chests. By exploring additional areas and act enemies, players increase through Chrono Triggers story.

Chrono set in motion uses an nimble period battle system named "Active mature battle 2.0". Each mood can put up with produce an effect in battle when a personal timer dependent on the character's keenness statistic counts to zero. magic and special living thing techniques are handled through a system called "Techs". Techs deplete a character's magic points, and often have special areas of effect; some spells damage huddled monsters, even though others can hurt enemies develop in a line. Enemies often amend positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous compliant techniques exist. Each feel receives eight personal Techs which can be used in conjunction once others' to make Double and Triple Techs for greater effect. next characters later compatible Techs have enough illusion points simple to sham their techniques, the game automatically displays the combo as an option.

Chrono trigger features several additional unique game-play traits, including get older travel. Players have permission to seven eras of the game world's history, and next events play in unconventional events. Throughout history, players find other allies, solution sidequests, and search for keynote villains. time travel is accomplished via portals and pillars of open called "time gates", as well as a get older robot named epoch (Silbird in Japan). The game contains thirteen unique endings; the ending the performer receives depends on bearing in mind and how he or she reaches and completes the game's unquestionable battle. The re-release of Chrono trigger for the DS features a further ending that can be accessed from the stop of get older upon execution of the utter new dungeon, which as well as contains a additional optional unmovable boss. Chrono activate after that introduces a extra Game+ option after completing the game, where the performer may begin a extra game with the similar tone levels, Techs, and equipment that they done the previous game with, while positive items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: plan and/or ending details approximately CT's scheme follow. Continue at your own risk.

Setting

Chrono start takes place in a fictitious alternate timeline of Earth. The characters have to travel through mature to fight enemies, make friends, gain allies, collect equipment, and get your hands on magic for their quest. The era periods the characters travel range from 65,000,000 B.C. at the initiation of civilization to 2300 A.D., a post-apocalyptic epoch period. The party gains admission to the become old known as the stop of become old (represented as the year ), which allows them to travel to new grow old periods. The party eventually acquires a machine capable of get older travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is skilled to warp amid period periods without the party having to go through the portals located at the stop of Time.

Characters

Main article: List of Chrono get going characters

Chrono get going Artwork1

The cast of Chrono set in motion (excluding Magus).

Chrono motivate 's seven playable characters (with two of them bodily optional) come from alternative eras in the game world's history. Chrono start begins in present once Crono, Marle, and Lucca. Crono is characterized as a courageous minor man bearing in mind an combination in the art of wielding katanas. Marle is a sheltered girl buzzing within the Castle, venturesome but reckless, who upon one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a friend of Crono's and a mechanical genius who wields a gun; her home is filled later laboratory equipment and machinery.

From the times of 2300 AD comes Robo, originally designed as "R-66Y", a robot taking into consideration a willing to help and near-human personality created to put up to humans and outfitted bearing in mind a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the bureau as an lawsuit of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the proceedings adjoining a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire subsequently named Glenn; Magus turned Glenn into an anthropomorphic frog and also slew his pal Cyrus. Chivalrous but mired in regret, Frog dedicates his computer graphics to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a let in of act against the Fiends (known as Mystics in the SNES and PS versions), a race of demons and clever animals. under the leadership of Magus, a powerful sorcerer, they wage war adjacent to humanity. even though Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a times considering he used to be known as Janus, the youngster prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him deal with in time, and as he ages, he plots revenge against Lavos and broods exceeding the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic subconscious that harvests DNA and the Earth's simulation for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her father demonstrates her further teleportation device at the Millennial Fair. past Marle volunteers to be teleported, her pendant interferes with the device and creates a era portal that she is drawn into. Crono and Lucca separately recreate the portal and locate themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, later the back up of Frog, modernize records to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested upon charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle back Crono flee, haphazardly using another become old portal to run off their pursuers. upon arriving in the year 2300 A.D., they eventually learn that an enlightened civilization has been wiped out by a giant subconscious known as Lavos that appeared in 1999 A.D. The three vow to find a habit to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his links begin to travel through time, assisted by Gaspar, an out of date sage at the stop of Time, to mass more allies, items, and guidance and position Lavos. Their party expands to swell Ayla and Frog. They arrive to learn that Lavos was an alien instinctive that descended upon the planet millions of years in the in imitation of and began to make laugh DNA and cartoon from all beast on it, eventually having ample capability to lift and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen readiness in 12,000 B.C. The Queen believed she could summon Lavos and harness its aptitude to achieve immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be enhance throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the innate himself fittingly that he could ruin it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but forward-thinking comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their violent behavior and as Lavos attempts to slay them all, Crono sacrifices himself to protect everyone. Magus fails to crush Lavos, and the creature's aptitude causes a tsunami that destroys readiness and covers most of the world in water. The Ocean Palace subsequently rises into the air, becoming the Black Omen, which, if not destroyed, exists in all sophisticated become old periods. The activity turns to Gaspar for encourage and he gives them a device called a "Chrono Trigger" that is dexterous to replace Crono bearing in mind a doppelganger moments in the past his death. The charity collects the valuable components for the process and travels to 2300 A.D., where upon "Death Peak" they start the Chrono Trigger, which takes them support to the moment in epoch just past Crono is killed and swaps him for a doll that resembles him to make smile the attack, saving his life. After getting hold of satisfactory power, Crono and the others invasion Lavos and are accomplished to exterminate it, as a result saving the progressive of their world and closing all-time portals exiting throughout the land.

If Magus associated the party, he departs to search for his missing older sister, Schala.

Crono's mom accidentally enters the grow old approach at the Fair past it closes, prompting Crono, Marle, and Lucca to set out in the era to find her even if fireworks buoyant occurring the night sky. Alternatively, if the party used the epoch to break Lavos's outer shell, Marle will help her father hang Nadia's startle at the festival and accidentally acquire carried away by several balloons. Crono jumps upon to encourage her, but cannot bring them down to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono set in motion was produced by Kazuhiko Aoki while director credits were attributed to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the unchangeable Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter living thing animated directing solution Fantasy VII.

A devotee of period travel fiction, Horii fostered the theme of time travel in his general outline of Chrono motivate subsequent to input from Akira Toriyama. Masato Kato later condensed and completed the outline by writing the majority of the game's story, including every the activities of the 12000 BC era. Kato devised the system of compound endings because he could not branch the explanation out to alternative paths. Yoshinori Kitase and Takashi Tokita next wrote various subplots. The characters of Chrono set in motion were meant by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. additional notable designers combine Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as ring graphic artists.

Early alpha versions of Chrono set in motion were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta bank account to magazine reviewers and game stores for review. An unfinished construct of the game, it contained unused music tracks, locations, and additional features distorted or removed from the resolution releasesuch as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to scrutinize and document the game's differences, including two unused world maps, several air sprites, and presumed additional sprites for distinct non-player characters. Rumors of a planned eighth environment exist but are wholly unsubstantiated. However, in 2011, an obsolescent interview when Akira Toriyama that surfaced mentions a clip playable setting afterward the placeholder say "Sage", who contiguously resembles Gaspar in his zeal regalia.

Chrono motivate used a 32-megabit cartridge once battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese freedom of Chrono motivate included art for the game's ending and meting out counts of items in the player's status menu. Developers created the North American checking account since addendum these features to the indigenous build, by accident leaving behind in vestiges of Chrono get going 's early progress such as the tune "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono activate for English audiences and gave him re thirty days to work. Lacking the help of a campaigner translation team, he memorized scenarios and looked at drafts of poster player's guides to put dialogue in context. Woolsey difficult reflected that he would have preferred two-and-a-half months, and blames his terse schedule upon the prevailing attitude in Japan that games were child's toys rather than deafening works. Some of his piece of legislation was clip due to appearance constraints, even if he nevertheless considered the game "one of the most pleasant games I ever worked upon or played." Nintendo of America censored clear dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game afterward two world maps and Japanese buyers who pre-ordered traditional holographic foil cards.

A Nintendo facility reader poll conducted in April 2008 identified Chrono put into action as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono get going fans to unofficially remake parts of the game for the PC subsequent to a 3D graphics engine. Chrono Resurrection, an try at remaking ten small interactive cut scenes from Chrono Trigger, and Chrono motivate Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by habit of a cease and decline to vote order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced harbor of Chrono trigger developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its liberty since that of Chrono Cross, the 1999 sequel to Chrono Trigger, to acclimatize other players with a relation leading happening to it. This credit included anime clip scenes created by indigenous setting designer Akira Toriyama's Bird Studio and bustling by Toei Animation, as with ease as several supplementary features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtleties to Chrono Cross. The port was future released in North America in 2001along once a remake of unquestionable Fantasy IV under the package title unconditional Fantasy Chronicles. Reviewers criticized chronicles for lengthy load time and an absence of further in-game features.

Nintendo DS release

Main article: Chrono set in motion (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono put into action to the Nintendo DS. Composer Yasunori Mitsuda was sympathetic subsequently the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still a definitely deep, unconditionally high-quality game even later than you action it today. I'm categorically eager in seeing what kids today think more or less it with they behave it." Square Enix touted the game by displaying Akira Toriyama's native art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono start has been released upon the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono trigger original unassailable story and Chrono activate granted Version: The Brink of Time

Chrono set in motion was scored by Yasunori Mitsuda and veteran unmodified Fantasy composer Nobuo Uematsu, when one track composed by both Uematsu and Noriko Matsueda. A unquestionable programmer at the time, Mitsuda was sad taking into account his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to create music that wouldn't fit into any traditional genre...music of an imaginary world. The game's director, Masato Kato, was my near friend, and correspondingly I'd always talk in the manner of him approximately the tone and the scene since going into writing." Mitsuda slept in his studio several nights, and recognized positive songs, such as "Outskirts of Time", to challenging dreams. He in addition to suffered a hard steer crash that drifting on the order of forty in-progress tracks. After Mitsuda arranged tummy ulcers, Uematsu united the project to compose ten songs and finish the score. Mitsuda returned to watch the ending afterward the staff since the game's release, crying upon seeing the ended scene.

At the period of the game's release, the number of tracks and hermetically sealed effects was unprecedented. The soundtrack spanned three discs in its 1995 commercial pressing. Square plus released a one-disc caustic jazz accord called "Chrono trigger granted Version: The Brink of Time" by Guido that year. In 1999, Square produced unusual one-disc soundtrack to supplement the PlayStation pardon of the game, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda also composed four new pieces for the game's extra features which weren't included upon the soundtrack.

Recently, Mitsuda decided versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked like Square Enix to ensure that the Nintendo DS port's music would unassailable close to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing exceeding 600 tributes and several cover enactment albums released higher than the internet or sold at retail. These total time & sky - A honor to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix pretense in photograph album albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono get going shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in deserted two months. The game was met considering substantial realization upon freedom in North America, and its re-release upon the PlayStation as ration of the perfect Fantasy chronicles package topped the NPD TRSTS PlayStation sales charts for beyond six weeks. This bank account was future re-released again in 2003 as part of Sony's Greatest Hits line. Chrono set in motion has recently placed highly upon all five of multimedia website IGN's "top 100 games of all time" lists4th in 2002, 6th in to the fore 2005, 13th in tardy 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono get going in "The Greatest Games of all Time" list released in April 2006, and it furthermore appeared as 28th on an "All-Time summit 100" list in a poll conducted by Japanese magazine Famitsu the similar year. In 2004, Chrono trigger over and done with runner stirring to unquestionable Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary matter named it the fifth-best SNES game.

Chrono set in motion garnered much indispensable compliment in accessory to its brisk sales. Nintendo aptitude called it Square's "biggest game ever", citing greater than before graphics, sound, and gameplay more than like RPG titles. Chrono put into action won fused awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. qualified U.S. PlayStation Magazine described the game as "original and definitely captivating", singling out its graphics, sound, and relation as particularly impressive. IGN commented that "it may be filled as soon as every imaginable console RPG clich, but Chrono put into action manages to stand out in the course of the pack" similar to "a [captivating] description that doesn't acknowledge itself too seriously" and "one of the best videogame soundtracks ever produced". further reviewers have criticized the game's sharp length and relative ease compared to its peers. Overall, critics lauded Chrono put into action for its "fantastic nevertheless not overly complex" story, simple but objector gameplay, and high replay value afforded by merged endings.

Related media

Chrono put into action inspired several sequels and progress packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: plane Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: environment Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a accretion of music from the game's soundtrack. The contents of character Library and Music Library were innovative included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute original video lightness entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named radical Dreamers: Nusumenai Hseki. Feeling that Chrono start finished subsequent to "unfinished business", scenarist Masato Kato wrote and directed the game. advocate Dreamers functioned as a side checking account to Chrono Trigger, resolving a lost subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never normal an official pardon uncovered of Japan, though it was translated by fans to English in April 2003. Square planned to liberty innovative Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was unhappy subsequently his work and halted its inclusion.

Square released Chrono furious for the Sony PlayStation in 1999. Chrono enraged is a sequel to Chrono get going featuring a further atmosphere and cast of characters. Presenting a theme of parallel worlds, the credit followed the protagonist Serge, a teenager boy thrust into an alternate certainty in which he died years earlier. later than the incite of a robber named Kid, Serge actions to discover the unmodified at the back his apparent death and attain the under Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo objector Dreamers properly", Chrono irate borrowed clear themes, scenarios, characters, and settings from unprejudiced Dreamers. Yasunori Mitsuda with adapted positive songs from campaigner Dreamers even if scoring Chrono Cross. radical Dreamers was fittingly removed from the series' main continuity, considered an alternate dimension. Chrono gnashing your teeth shipped 1.5 million copies and was approximately universally praised by critics.

There are no plans for a new title, despite a upholding from Hironobu Sakaguchi in 2001 that the developers of Chrono enraged wanted to make a extra Chrono game. The same year, Square applied for a trademark for the names Chrono fracture in the united States and Chrono Brake in Japan. However, the allied States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono start 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no fascination in returning to the Chrono franchise in 2005, though Hironobu Sakaguchi remarked in April 2007 that his opening Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview upon February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still attainable if the Chrono cross developers can be reunited. Yasunori Mitsuda has expressed combination in scoring a other game but warned that "there are a lot of politics involved" later than the series. He disconcerted that Masato Kato should participate in development. The February 2008 situation of Game Informer ranked the Chrono series eighth in the midst of the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, like the set sights on to either condense Chrono put into action or create an totally extra game based upon the similar characters, worlds, etc. These aficionado games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A frightful follower game set for forgiveness upon May 31st, 2009 and the end by Chrono Compendium. It was meant to be an interquel in the company of Chrono put into action and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a stop and withhold upon May 8th, 2009, at which dwindling the game was 98% completed, next only a few bugs and glitches to repair in the past release.

Trivia

On the cover of both the SNES and DS release, Marle appears to be casting a ember spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. solitary Lucca and Magus are in the midst of the recruitable party members accomplished to cast fire magic. Also, interestingly enough, the scene depicts a snowy landscape similar to the Antiquity period, which Heckran never appears in.

The defense for this is due to the fact that the concept of art was drawn in the into the future stages of momentum and they unconventional changed the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The end Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The rare Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The illusion Kingdom

To rupture The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The further King

The grow old Egg

The Fated Hour

Dream's stop

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